Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-06-02 | SCI: fix saving in mother goose sci0 (bug #6486) | Martin Kiewitz | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | SCI: Some minor cleanup | Filippos Karapetis | |
2014-02-17 | SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher" | Filippos Karapetis | |
2013-12-22 | SCI: improved lb2+kq6 patches (new speech state) | Martin Kiewitz | |
adds a third button state to the game menu this state is "dual mode" (audio+text at the same time) currently uses the "speech" graphic CD versions of Laura Bow 2 + King's Quest 6 will now always get patched | |||
2013-12-11 | SCI: Add detection for Torin Mac | Matthew Hoops | |
2013-12-08 | SCI: only apply audio+text patch to KQ6 CD+LB2 CD | Martin Kiewitz | |
2013-12-08 | SCI: sci.cpp updated b/c KQ6 audio+text support | Martin Kiewitz | |
2013-12-04 | SCI: script patcher is now a separate class | Martin Kiewitz | |
2013-11-21 | SCI: fix script patcher for games w/o vocab | Martin Kiewitz | |
2013-11-21 | SCI: Fix warning | Willem Jan Palenstijn | |
2013-11-20 | SCI: script patch for laura bow 2 for audio+text | Martin Kiewitz | |
at the same time needs indepth testing | |||
2013-11-01 | SCI: improved patcher, inventory patch for kq6/mac | Martin Kiewitz | |
Also added new debug flag for script patcher | |||
2013-10-31 | SCI: Update ScummVM's game audio options for SCI1.1 CD games | Filippos Karapetis | |
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI | |||
2013-04-28 | SCI: Fix patched save/load dialogs in SCI32 Mac games | Matthew Hoops | |
2013-04-27 | SCI: Fix incorrect detection of NRS patches in QFG3 (bug #3574541) | Filippos Karapetis | |
2013-04-18 | SCI: Remove a bunch of unused private member variables | Max Horn | |
All instances uncovered by clang warnings. | |||
2012-12-03 | SCI: Fix a small glitch when loading (regression) | Filippos Karapetis | |
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game | |||
2012-12-02 | SCI: Resync audio options when a game is restarted (bug #3589453) | Filippos Karapetis | |
2012-11-06 | SCI: reset _throttleLastTime when restarting | Filippos Karapetis | |
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505) | |||
2012-10-08 | SCI: Also add LSL6 CD to syncIngameAudioOptions() | Filippos Karapetis | |
2012-07-22 | SCI: Rewrite RobotDecoder to use the AdvancedVideoDecoder API | Matthew Hoops | |
2012-06-18 | SCI: Add setter/getter methods to reg_t's | Filippos Karapetis | |
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB) | |||
2012-05-22 | SCI: Fix the detection of the NRS patch for QFG3 | Filippos Karapetis | |
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-31 | SCI: Make sure that the disable_dithering key exists | Filippos Karapetis | |
2012-03-25 | SCI: Rename the sci_originalsavedload option to originalsaveload | Filippos Karapetis | |
This changes its naming to be like the rest of the game options | |||
2012-03-07 | SCI: Add a new configuration option for SQ4 CD, "silver_cursors" | Filippos Karapetis | |
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones | |||
2011-11-29 | SCI: Fix restarting SCI engine with different SCI version | Willem Jan Palenstijn | |
2011-10-30 | SCI: More work on kEditText | Filippos Karapetis | |
2011-10-29 | SCI: Added a new debug flag, "DebugMode" for SCI32 games | Filippos Karapetis | |
This is used to enable the embedded debugger in several SCI32 games (PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7) | |||
2011-10-28 | SCI: Added skeleton code for kEditText (still not working) | Filippos Karapetis | |
2011-10-26 | SCI: Renamed GfxControls to GfxControls16 | Filippos Karapetis | |
2011-10-19 | SCI: Move the palette merging checking code inside the GfxPalette class | Filippos Karapetis | |
2011-09-03 | SCI32: Added an initial skeleton structure for the SCI2 text drawing code | Filippos Karapetis | |
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class | |||
2011-06-25 | SCI: Fixed bug #3325512: "EcoQuest 1: Audio settings are not saved" | Filippos Karapetis | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-27 | SCI: Fix access to variables (gc_interval etc.) from the console | Lars Skovlund | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-09 | SCI: Slight cleanup to undithering code | Max Horn | |
2011-03-28 | SCI: Renamed restAdjust to r_rest (like r_acc and r_prev) | md5 | |
2011-03-09 | SCI: Don't patch the save/load dialogs in Shivers | md5 | |
Shivers uses a custom save/load system, so we can't replace its dialogs | |||
2011-03-04 | SCI: Use BE string handling for Mac games. | Walter van Niftrik | |
2011-03-04 | SCI: Enable fade transitions for SCI1 EGA games | md5 | |
2011-03-04 | SCI: Don't patch save/restore dialogs in Phantasmagoria | md5 | |
That game has its own custom made save/load system | |||
2011-03-04 | SCI21: Now replacing save/restore dialogs in SCI2.1 and newer games | md5 | |
2011-03-03 | SCI: Applied save/load dialog patching to all SCI0-SCI2.1 early games | md5 | |
Games that have the newer SCI2.1 kernel functions (i.e. kSave instead of kSaveGame/kRestoreGame) aren't supported yet | |||
2011-02-28 | SCI: Cleanup of the save/load dialog patching code and the lofs type ↵ | md5 | |
detection code |