Age | Commit message (Collapse) | Author |
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a directory with an id and a state file, a savegame now consists of
two consecutive CFSML-serialized structs: SavegameMetadata and state_t.
The former contains the savegame title, and is loaded when scanning saves.
svn-id: r38649
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svn-id: r38634
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svn-id: r38623
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svn-id: r38621
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equivalents. Removed the "stubs" and "warnings" debug levels and replaced such kinds of messages with normal warnings
svn-id: r38617
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regressions, but we just have to start somewhere.
- factored out some common code in engine/kfile.cpp into a separate func
- replaced many uses of chdir, getcwd, sci_init_dir etc. by equivalent
or better functionality from SearchMan etc.
- replaced many uses of sci_open and sci_fopen by using Common::File
and Common::Stream
- C++ified some stuff
- simplified ResourceSource a bit (loosing some unused functionality)
svn-id: r38597
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svn-id: r38595
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resource manager' that it should be renamed to GraphicsManager or so
svn-id: r38592
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- Fill the platform on fallback detection
- Report unparseable version strings
- Map known non-numeric version strings to their numeric counterparts
- Fix a crash caused by uninitialized LZEXE data
svn-id: r38589
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svn-id: r38502
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version checking routines
svn-id: r38458
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svn-id: r38433
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svn-id: r38413
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checking that sci_free() performed is not necessary
svn-id: r38406
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Guidelines: rest
svn-id: r38325
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svn-id: r38259
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- Rename scumm_engine.cpp to sci.cpp
- Remove unneeded gfx drivers
- Rename scummvm_driver.c to gfx_driver.cpp
svn-id: r38225
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