1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "sci/sci.h"
#include "sci/console.h"
#include "sci/include/engine.h"
extern gfx_driver_t gfx_driver_scummvm;
namespace Sci {
int
c_quit(state_t *s) {
script_abort_flag = 1; /* Terminate VM */
_debugstate_valid = 0;
_debug_seeking = 0;
_debug_step_running = 0;
return 0;
}
int
c_die(state_t *s) {
exit(0); /* Die */
return 0; /* ;-P (fixes warning) */
}
static void
init_console() {
#ifdef WANT_CONSOLE
con_gfx_init();
#endif
con_hook_command(&c_quit, "quit", "", "console: Quits gracefully");
con_hook_command(&c_die, "die", "", "console: Quits ungracefully");
/*
con_hook_int(&(gfx_options.buffer_pics_nr), "buffer_pics_nr",
"Number of pics to buffer in LRU storage\n");
con_hook_int(&(gfx_options.pic0_dither_mode), "pic0_dither_mode",
"Mode to use for pic0 dithering\n");
con_hook_int(&(gfx_options.pic0_dither_pattern), "pic0_dither_pattern",
"Pattern to use for pic0 dithering\n");
con_hook_int(&(gfx_options.pic0_unscaled), "pic0_unscaled",
"Whether pic0 should be drawn unscaled\n");
con_hook_int(&(gfx_options.dirty_frames), "dirty_frames",
"Dirty frames management\n");
*/
con_hook_int(&gfx_crossblit_alpha_threshold, "alpha_threshold",
"Alpha threshold for crossblitting\n");
con_hook_int(&sci0_palette, "sci0_palette",
"SCI0 palette- 0: EGA, 1:AGI/Amiga, 2:Grayscale\n");
con_hook_int(&sci01_priority_table_flags, "sci01_priority_table_flags",
"SCI01 priority table debugging flags: 1:Disable, 2:Print on change\n");
con_passthrough = 1; /* enables all sciprintf data to be sent to stdout */
}
static int
init_gamestate(state_t *gamestate, sci_version_t version) {
int errc;
if ((errc = script_init_engine(gamestate, version))) { /* Initialize game state */
int recovered = 0;
if (errc == SCI_ERROR_INVALID_SCRIPT_VERSION) {
int tversion = SCI_VERSION_FTU_NEW_SCRIPT_HEADER - ((version < SCI_VERSION_FTU_NEW_SCRIPT_HEADER) ? 0 : 1);
while (!recovered && tversion) {
printf("Trying version %d.%03x.%03d instead\n", SCI_VERSION_MAJOR(tversion),
SCI_VERSION_MINOR(tversion), SCI_VERSION_PATCHLEVEL(tversion));
errc = script_init_engine(gamestate, tversion);
if ((recovered = !errc))
version = tversion;
if (errc != SCI_ERROR_INVALID_SCRIPT_VERSION)
break;
switch (tversion) {
case SCI_VERSION_FTU_NEW_SCRIPT_HEADER - 1:
if (version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER)
tversion = 0;
else
tversion = SCI_VERSION_FTU_NEW_SCRIPT_HEADER;
break;
case SCI_VERSION_FTU_NEW_SCRIPT_HEADER:
tversion = 0;
break;
}
}
if (recovered)
printf("Success.\n");
}
if (!recovered) {
error("Script initialization failed. Aborting...\n");
return 1;
}
}
return 0;
}
SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
: Engine(syst), _gameDescription(desc) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// However this is the place to specify all default directories
//File::addDefaultDirectory(_gameDataPath + "sound/");
//printf("%s\n", _gameDataPath.c_str());
_console = NULL;
// Set up the engine specific debug levels
Common::addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
Common::addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
Common::addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
Common::addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
Common::addDebugChannel(kDebugLevelMem, "Memory", "Memory debugging");
Common::addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
Common::addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
Common::addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
Common::addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
Common::addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
Common::addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
printf("SciEngine::SciEngine\n");
}
SciEngine::~SciEngine() {
// Dispose your resources here
printf("SciEngine::~SciEngine\n");
// Remove all of our debug levels here
Common::clearAllDebugChannels();
delete _console;
}
Common::Error SciEngine::init() {
initGraphics(320, 200, false);
// Create debugger console. It requires GFX to be initialized
// FIXME: Enabling this leads to an unresolved external symbol during linking...
//_console = new Console(this);
// Additional setup.
printf("SciEngine::init\n");
return Common::kNoError;
}
Common::Error SciEngine::go() {
// Your main even loop should be (invoked from) here.
/* bool end = false;
Common::EventManager *em = _system->getEventManager();
while (!end) {
Common::Event ev;
if (em->pollEvent(ev)) {
if (ev.type == Common::EVENT_KEYDOWN) {
end = true;
}
}
_system->delayMillis(10);
} */
// FIXME/TODO: Move some of the stuff below to init()
ResourceManager *resmgr;
init_console(); /* So we can get any output */
script_debug_flag = 0;
sci_version_t version;
int res_version = SCI_VERSION_AUTODETECT;
// FIXME. An evil hack until File class will be used properly
chdir(ConfMan.get("path").c_str());
version = getVersion();
char resource_dir[MAXPATHLEN+1] = "";
getcwd(resource_dir, MAXPATHLEN); /* Store resource directory */
resmgr = new ResourceManager(res_version, 256 * 1024);
if (!resmgr) {
printf("No resources found in '%s'.\nAborting...\n",
resource_dir);
return Common::kNoGameDataFoundError;
}
script_adjust_opcode_formats(resmgr->sci_version);
#if 0
printf("Mapping instruments to General Midi\n");
map_MIDI_instruments(resmgr);
#endif
sciprintf("Imported FreeSCI, version "VERSION"\n");
state_t* gamestate = (state_t *) sci_malloc(sizeof(state_t));
memset(gamestate, 0, sizeof(state_t));
gamestate->resmgr = resmgr;
gamestate->gfx_state = NULL;
if (init_gamestate(gamestate, version))
return Common::kUnknownError;
if (game_init(gamestate)) { /* Initialize */
error("Game initialization failed: Aborting...\n");
// TODO: Add an "init failed" error?
return Common::kUnknownError;
}
/* Set the savegame dir */
script_set_gamestate_save_dir(gamestate, ConfMan.get("savepath").c_str());
// Originally, work_dir tried to be ~/.freesci/game_name
gamestate->work_dir = sci_strdup(ConfMan.get("savepath").c_str());
gamestate->resource_dir = resource_dir;
gamestate->port_serial = 0;
gamestate->have_mouse_flag = 1;
gamestate->animation_delay = 5;
gamestate->animation_granularity = 4;
gfx_crossblit_alpha_threshold = 0x90;
gfx_state_t gfx_state;
gfx_state.driver = &gfx_driver_scummvm;
gfx_state.version = resmgr->sci_version;
gamestate->gfx_state = &gfx_state;
/**** Default config: */
gfx_options_t gfx_options;
gfx_options.workarounds = 0;
gfx_options.buffer_pics_nr = 0;
gfx_options.correct_rendering = 1;
gfx_options.pic0_unscaled = 1;
gfx_options.pic0_dither_mode = GFXR_DITHER_MODE_D256;
gfx_options.pic0_dither_pattern = GFXR_DITHER_PATTERN_SCALED;
gfx_options.pic0_brush_mode = GFX_BRUSH_MODE_RANDOM_ELLIPSES;
gfx_options.pic0_line_mode = GFX_LINE_MODE_CORRECT;
gfx_options.cursor_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.view_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.pic_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.text_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS;
gfx_options.pic0_antialiasing = GFXR_ANTIALIASING_NONE;
gfx_options.pic_port_bounds = gfx_rect(0, 10, 320, 190);
for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) {
gfx_options.res_conf.assign[i] = NULL;
gfx_options.res_conf.mod[i] = NULL;
}
/**** Default config ends */
if (gfxop_init_default(&gfx_state, &gfx_options, resmgr)) {
error("Graphics initialization failed. Aborting...\n");
return Common::kUnknownError;
}
if (game_init_graphics(gamestate)) { /* Init interpreter graphics */
error("Game initialization failed: Error in GFX subsystem. Aborting...\n");
return Common::kUnknownError;
}
if (game_init_sound(gamestate, 0)) {
error("Game initialization failed: Error in sound subsystem. Aborting...\n");
return Common::kUnknownError;
}
printf("Emulating SCI version %d.%03d.%03d\n",
SCI_VERSION_MAJOR(gamestate->version),
SCI_VERSION_MINOR(gamestate->version),
SCI_VERSION_PATCHLEVEL(gamestate->version));
game_run(&gamestate); /* Run the game */
game_exit(gamestate);
script_free_engine(gamestate); /* Uninitialize game state */
script_free_breakpoints(gamestate);
free(gamestate->work_dir);
free(gamestate);
delete resmgr;
close_console_file();
gfxop_exit(&gfx_state);
return Common::kNoError;
}
const char* SciEngine::getGameID() const {
return _gameDescription->desc.gameid;
}
int SciEngine::getVersion() const {
return _gameDescription->version;
}
Common::Language SciEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform SciEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint32 SciEngine::getFlags() const {
return _gameDescription->desc.flags;
}
Common::String SciEngine::getSavegameName(int nr) const {
char extension[6];
snprintf(extension, sizeof(extension), ".%03d", nr);
return _targetName + extension;
}
} // End of namespace Sci
|