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2009-05-13- Simplified SCI version detection a bit and clarified the different version ↵Filippos Karapetis
feature flags (not used yet) - Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these) - Removed the empty GameFlags structure and replaced it with a 32-bit integer instead svn-id: r40524
2009-05-12Rearranged all the different version checks based on SCI version in ↵Filippos Karapetis
versions.h, and added some WIP and unused game flags, which will hopefully replace the SCI version numbers svn-id: r40509
2009-05-11Console is a class, not a structFilippos Karapetis
svn-id: r40455
2009-05-11SCI: Reduced header depsMax Horn
svn-id: r40451
2009-03-07The ScummVM debug console is now working (though only the "version" command ↵Filippos Karapetis
is assigned, for now) svn-id: r39195
2009-03-01SCI: Added kDebugLevelDclInflate; changed decompressors to *not* use fprintf ↵Max Horn
or printf svn-id: r39055
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-27SCI: Moved almost all files from include/ to other dirs; only ↵Max Horn
include/engine.h remains svn-id: r38920
2009-02-27SCI: Commited file handling revamp, work in progressMax Horn
svn-id: r38919
2009-02-22Add resource version option to game detection table, for games version(s) ↵Travis Howell
with undetected/unexpected resource types. svn-id: r38776
2009-02-22- Made ResourceManager accessible from _vmFilippos Karapetis
- Replaced c_version by its corresponding ScummVM equivalent command svn-id: r38775
2009-02-21formatingPaweł Kołodziejski
svn-id: r38700
2009-02-21Implemented SciEngine::getDebugger()Jordi Vilalta Prat
svn-id: r38674
2009-02-20Converted SCI saving to use saveFileMan. Instead of a savegame beingWillem Jan Palenstijn
a directory with an id and a state file, a savegame now consists of two consecutive CFSML-serialized structs: SavegameMetadata and state_t. The former contains the savegame title, and is loaded when scanning saves. svn-id: r38649
2009-02-20Changed some SCIkdebug() calls to debugC()Filippos Karapetis
svn-id: r38634
2009-02-20Fixing compilation for meSven Hesse
svn-id: r38627
2009-02-20Some initial code for a debug console (still non-working)Filippos Karapetis
svn-id: r38623
2009-02-20Started conversion of debug messages and debug levels to the ScummVM ↵Filippos Karapetis
equivalents. Removed the "stubs" and "warnings" debug levels and replaced such kinds of messages with normal warnings svn-id: r38617
2009-02-20- Moved SciEngine code to sci.cppJordi Vilalta Prat
- Fill the platform on fallback detection - Report unparseable version strings - Map known non-numeric version strings to their numeric counterparts - Fix a crash caused by uninitialized LZEXE data svn-id: r38589
2009-02-19- Fix finding versions from exe'sMatthew Hoops
- Fix fallback detection - Make getVersion() return an int instead of a uint16 which makes the version lose precision and the "major" version can get lost. svn-id: r38529
2009-02-18Added methods to get information for the detected game versionFilippos Karapetis
svn-id: r38502
2009-02-18Moved game version checking to ScummVM's detector and removed the FreeSCI ↵Filippos Karapetis
version checking routines svn-id: r38458
2009-02-17Update headers. restEugene Sandulenko
svn-id: r38413
2009-02-16Reimplemented reg_t_hashmap using Common::HashMapMax Horn
svn-id: r38340
2009-02-15SCI: Run astyle to make the code be more compliant with our Code Formatting ↵Max Horn
Guidelines: rest svn-id: r38325
2009-02-15- Move sci/scummvm/ contents to sci/ Eugene Sandulenko
- Rename scumm_engine.cpp to sci.cpp - Remove unneeded gfx drivers - Rename scummvm_driver.c to gfx_driver.cpp svn-id: r38225