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authorWillem Jan Palenstijn2009-02-20 23:41:15 +0000
committerWillem Jan Palenstijn2009-02-20 23:41:15 +0000
commitabbca80d6190c1bd183ad3794dbb5b8103a7c833 (patch)
tree63b0dce9841ac3899947d436eb9d9a1743aa3d92 /engines/sci/sci.h
parentc5abad4deaca7f9cdc8f0dedeb656779cac3a703 (diff)
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Converted SCI saving to use saveFileMan. Instead of a savegame being
a directory with an id and a state file, a savegame now consists of two consecutive CFSML-serialized structs: SavegameMetadata and state_t. The former contains the savegame title, and is loaded when scanning saves. svn-id: r38649
Diffstat (limited to 'engines/sci/sci.h')
-rw-r--r--engines/sci/sci.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 2c1686c286..a454b7e23f 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -28,6 +28,7 @@
#include "engines/engine.h"
#include "engines/advancedDetector.h"
+#include "engines/advancedDetector.h"
namespace Sci {
@@ -83,6 +84,8 @@ public:
Common::Platform getPlatform() const;
uint32 getFlags() const;
+ Common::String getSavegameName(int nr) const;
+
private:
const SciGameDescription *_gameDescription;
Console *_console;