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AgeCommit message (Expand)Author
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-04SCI/newmusic: initialize _volume in constructorMartin Kiewitz
2010-01-04Code optimization: removed unneeded string comparisons when executing a sound...Filippos Karapetis
2010-01-04SCI/new music code: Fixed the code that handles mixed Adlib/MIDI mode, and ad...Filippos Karapetis
2010-01-04SCI/newmusic: fadeout in sci0 (not stopping music yet), revert of SoundResour...Martin Kiewitz
2010-01-04SCI/new music: Resolved another possible deadlock when pausing all soundsFilippos Karapetis
2010-01-04SCI/new music code: Now the the music driver to use is obtained directly fro...Filippos Karapetis
2010-01-04SCI/new music code: The number of voices is now obtained from the MIDI driverFilippos Karapetis
2010-01-03SCI/newmusic: support for SCI0 fading, doesnt work yet because channels[] is ...Martin Kiewitz
2010-01-03Code beautification (fixes a false positive, too)Filippos Karapetis
2010-01-03- Remove unsafe default constructor of Audio::Timestamp.Johannes Schickel
2010-01-03Fixed regression from commit #46950 (fixes KQ6CD, Pharkas CD, and others)Filippos Karapetis
2010-01-03SCI/newmusic: this fix will make qfg1vga character selection music workMartin Kiewitz
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2010-01-03SCI/new music code: Only reference the mixer for music slots which actually c...Filippos Karapetis
2010-01-03SCI/new music code: Proper handling of disposed sounds when loading a saved g...Filippos Karapetis
2010-01-03Removed junk charactersFilippos Karapetis
2010-01-03SCI/new music code: Some cleanup. Previous commit (rev 46928) should read: "A...Filippos Karapetis
2010-01-03svn-id: r46928Filippos Karapetis
2010-01-03SCI/new music code: don't throw warnings for MIDI commands which are handled ...Filippos Karapetis
2010-01-03SCI/new music code:Filippos Karapetis
2010-01-02SCI/new music code: Don't stop notes when looping for a holdWillem Jan Palenstijn
2010-01-02SCI/new music code: Fixed sound patch loading when restoring a saved gameFilippos Karapetis
2010-01-02Properly fixed cmdUpdateCues() for SCI0, removing a hackFilippos Karapetis
2010-01-02SCI/new music code: Improve midi hold handling a bit. Still broken.Willem Jan Palenstijn
2010-01-02SCI/newmusic: fading signal handling changed... fixes lsl1demo and gk1demoMartin Kiewitz
2010-01-02SCI/new music code: changed some SCI SysEx messages to enumsFilippos Karapetis
2010-01-02Removed obsolete codeFilippos Karapetis
2010-01-02Notify the game scripts when fading effect is doneFilippos Karapetis
2010-01-02SCI/new music code: don't stop a music track if the fading effect has just fi...Filippos Karapetis
2010-01-02SCI/new music code: Properly implemented cmdSetSoundHold, with the help of wj...Filippos Karapetis
2010-01-02SCI/new music code: cleaned up cmdUpdateCues and changed the SCI reverb(?) Sy...Filippos Karapetis
2010-01-02SCI/new music code: hopefully fixed a race conditionFilippos Karapetis
2010-01-02SCI/new music code: Fix for a music related crash in SCI0 games (the sound ob...Filippos Karapetis
2010-01-02SCI/new music code: Implemented cmdSetSoundHold. Larry now exits the limo nor...Filippos Karapetis
2010-01-02SCI/newmusic: now clipping volume in cmdFadeSoundMartin Kiewitz
2010-01-02SCI/newmusic: set default volume on MusicEntry creation, use volume selector ...Martin Kiewitz
2010-01-02SCI/new music code: Implemented cmdSetSoundPriorityFilippos Karapetis
2010-01-02Changed wording from "handle" to "sound", as we're dealing with sound objects...Filippos Karapetis
2010-01-02SCI/new music code: Fixed some mutex-related issuesFilippos Karapetis
2010-01-01SCI: Adlib: Fix bug in master volume handling.Walter van Niftrik
2010-01-01SCI/newmusic: removed TODOMartin Kiewitz
2010-01-01SCI/newmusic: changed setting volume from fade logic, implemented updating lo...Martin Kiewitz
2010-01-01SCI: fix buildMartin Kiewitz
2010-01-01SCI/newmusic: changed fade volume setting for digital fx to onTimer() again, ...Martin Kiewitz
2010-01-01SCI: kDoAudio now also clips volume and adjusts to mixer volumeMartin Kiewitz
2010-01-01SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ...Martin Kiewitz
2010-01-01SCI: volume for sci0 now set to 127, now using constant instead of valueMartin Kiewitz
2010-01-01SCI/new music code: The MIDI driver is now reset whenever the game's VM respa...Filippos Karapetis
2010-01-01SCI/newmusic: set speech soundtype for audio resources played by kDoSound, cm...Martin Kiewitz