Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-04 | SCI/new music code: Fixed the code that handles mixed Adlib/MIDI mode, and ↵ | Filippos Karapetis | |
added better comments on what it actually does svn-id: r46981 | |||
2010-01-04 | SCI/newmusic: fadeout in sci0 (not stopping music yet), revert of ↵ | Martin Kiewitz | |
SoundResource changes svn-id: r46972 | |||
2010-01-04 | SCI/new music code: Now the the music driver to use is obtained directly ↵ | Filippos Karapetis | |
from the sound options, instead of asking for a driver which supports the requested MIDI driver flags svn-id: r46966 | |||
2010-01-04 | SCI/new music code: The number of voices is now obtained from the MIDI driver | Filippos Karapetis | |
svn-id: r46964 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2010-01-03 | SCI/new music code: | Filippos Karapetis | |
- sounds are no longer stopped in cmdUpdateCues if their signal is set - cmdSetSoundVolume no longer throws a warning if it can't find the associated sound (in some games, it's called before the actual sound is loaded) - removed unused parameters to the SciMusic() class and to MusicEntry::onTimer() - removed a hack to get the sound loop selector svn-id: r46923 | |||
2010-01-02 | SCI/new music code: Fixed sound patch loading when restoring a saved game | Filippos Karapetis | |
svn-id: r46896 | |||
2010-01-02 | SCI/newmusic: fading signal handling changed... fixes lsl1demo and gk1demo | Martin Kiewitz | |
svn-id: r46891 | |||
2010-01-02 | SCI/new music code: don't stop a music track if the fading effect has just ↵ | Filippos Karapetis | |
finished. Fixes the music in GK1 (demo and full) svn-id: r46887 | |||
2010-01-02 | SCI/new music code: Properly implemented cmdSetSoundHold, with the help of ↵ | Filippos Karapetis | |
wjp and waltervn svn-id: r46886 | |||
2010-01-02 | SCI/new music code: Implemented cmdSetSoundHold. Larry now exits the limo ↵ | Filippos Karapetis | |
normally in LSL5 svn-id: r46880 | |||
2010-01-02 | SCI/newmusic: set default volume on MusicEntry creation, use volume selector ↵ | Martin Kiewitz | |
sci1late (soundversion) only svn-id: r46875 | |||
2010-01-02 | SCI/new music code: Fixed some mutex-related issues | Filippos Karapetis | |
svn-id: r46869 | |||
2010-01-01 | SCI/newmusic: changed setting volume from fade logic, implemented updating ↵ | Martin Kiewitz | |
loop selector for sound fx svn-id: r46856 | |||
2010-01-01 | SCI: fix build | Martin Kiewitz | |
svn-id: r46854 | |||
2010-01-01 | SCI/newmusic: changed fade volume setting for digital fx to onTimer() again, ↵ | Martin Kiewitz | |
because setting it in updateCues() wont work right. We are processing fading effectively in there any way, added TODO for working approach svn-id: r46853 | |||
2010-01-01 | SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ↵ | Martin Kiewitz | |
mixer max volume (which would be wrong of course), adjusts volume when setting sample channel volume svn-id: r46850 | |||
2010-01-01 | SCI/new music code: The MIDI driver is now reset whenever the game's VM ↵ | Filippos Karapetis | |
respawns, like what the old music code does. Fixes the MIDI music in KQ5CD, Lonbgow and perhaps others svn-id: r46843 | |||
2010-01-01 | SCI/newmusic: set speech soundtype for audio resources played by kDoSound, ↵ | Martin Kiewitz | |
cmdVolume is supposed to set music and sfx volume only - this whole fixes volume issues in lb2cd and others svn-id: r46842 | |||
2010-01-01 | SCI/new music code: Center pitch wheel when unloading music tracks | Filippos Karapetis | |
svn-id: r46840 | |||
2010-01-01 | SCI/new music code: Moved processing of digital sound effects outside the ↵ | Filippos Karapetis | |
MIDI worker thread. Some cleanup svn-id: r46834 | |||
2010-01-01 | SCI/newmusic: better solution for volume - using int16 during fade, volume ↵ | Martin Kiewitz | |
is now byte again svn-id: r46829 | |||
2010-01-01 | SCI/newmusic: added fade and loop capability to samples (looping doesnt work ↵ | Martin Kiewitz | |
yet), fixes lsl1 doll inflation endless loop svn-id: r46820 | |||
2010-01-01 | SCI/new music code: | Filippos Karapetis | |
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list) - Fixed sound playing when loading games, by properly resetting the MIDI driver - Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes - Now saving/loading signal, loop and hold for each sound, as well as reverb - Added stub code for setting reverb and channel hold - The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797 - Removed duplicate song list accessing code - Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do - Cleanup svn-id: r46812 | |||
2009-12-31 | SCI/new music: trigger signal when fade is completed, fixes lsl1 dance with girl | Martin Kiewitz | |
svn-id: r46798 | |||
2009-12-31 | SCI/new music code: removed some hacks | Filippos Karapetis | |
svn-id: r46793 | |||
2009-12-31 | SCI/new music code: The loop selector for each music score is no longer ↵ | Filippos Karapetis | |
cached, but read directly from the sound object svn-id: r46792 | |||
2009-12-29 | SCI/newmusic: fixed fading (fixes gk1 demo, park area) | Martin Kiewitz | |
svn-id: r46730 | |||
2009-12-29 | SCI/newmusic: changed pauseCounter again ;) | Martin Kiewitz | |
svn-id: r46707 | |||
2009-12-29 | SCI/newmusic: changed pausecounter behaviour within resume | Martin Kiewitz | |
svn-id: r46706 | |||
2009-12-29 | SCI/new music code: Fixed loading of saved games. Also, stopped sounds are ↵ | Filippos Karapetis | |
no longer paused svn-id: r46700 | |||
2009-12-28 | SCI/newmusic: Added pausecounter cause sierra sci also does this | Martin Kiewitz | |
svn-id: r46693 | |||
2009-12-28 | SCI/newmusic: Added comment about weird sierra sci behaviour | Martin Kiewitz | |
svn-id: r46691 | |||
2009-12-28 | SCI/newmusic: Accept object 0:0 in cmdPauseHandle, pause the whole playlist ↵ | Martin Kiewitz | |
then (fixes castle of dr. brain during intro) svn-id: r46690 | |||
2009-12-28 | SCI: Further objectify MusicEntry | Max Horn | |
svn-id: r46689 | |||
2009-12-28 | SCI: Start objectifying MusicEntry | Max Horn | |
svn-id: r46687 | |||
2009-12-28 | cleanup | Max Horn | |
svn-id: r46686 | |||
2009-12-28 | SCI: Make some code comply to our naming conventions | Max Horn | |
svn-id: r46685 | |||
2009-12-28 | SCI/new sound code: | Filippos Karapetis | |
- Made the SciMusic class private, and added wrapper functions for invoking specific methods of SciMusic from outside the SoundCommandParser class - Many SCI games keep creating and destroying sound effects constantly (i.e. many times per second). Therefore, another scheme has been devised, which replaces the mutex that was in place. Whenever a sound command is run which operates on a specific object in the play list, we disallow onTimer() from kicking in. This isn't ideal, but it does stop random deadlocks because of locked mutexes without any noticeable side effects svn-id: r46681 | |||
2009-12-28 | SCI/new music code: Implemented the "songlib" debug command | Filippos Karapetis | |
svn-id: r46670 | |||
2009-12-28 | SCI/new music code: Fixed a race condition when removing a sound from the ↵ | Filippos Karapetis | |
playlist svn-id: r46668 | |||
2009-12-28 | SCI/new music code: Fixed music fading in SCI2 - seems like setting the ↵ | Filippos Karapetis | |
signal when fading is done isn't necessary svn-id: r46666 | |||
2009-12-27 | SCI/new music code: | Filippos Karapetis | |
- Switched to Common::StackLock for mutexes - Renamed Music::stopAll() -> Music::clearPlayList() - Implemented a better Music::stopAll method, which stops all sounds with proper signals, instead of destroying them - Renamed the SCI0 command cmdGetPlayNext -> cmdStopAllSounds and implemented it svn-id: r46665 | |||
2009-12-27 | SCI/newmusic: fix getting of mastervolume. cause of rounding we will ↵ | Martin Kiewitz | |
otherwise decrease mastervolume by 1 on every access resulting in no sound after a while :) (fixes lb2, sq4cd and others) svn-id: r46654 | |||
2009-12-27 | SCI/newmusic: Fixed fading (fixes intro of castle of brain) | Martin Kiewitz | |
svn-id: r46651 | |||
2009-12-27 | Added some currently disabled code to be used when sound fading is done ↵ | Filippos Karapetis | |
(needs testing) svn-id: r46649 | |||
2009-12-27 | SCI/new music code: | Filippos Karapetis | |
- Implemented sound muting - Now saving/loading the master music volume svn-id: r46643 | |||
2009-12-27 | SCI/newmusic: moving commented assert | Martin Kiewitz | |
svn-id: r46632 | |||
2009-12-27 | SCI/newmusic: now playing sample data for sci0 games (this also fixes sq3 ↵ | Martin Kiewitz | |
amiga freezing during pot exit) svn-id: r46631 | |||
2009-12-27 | SCI/newmusic: now adding digital sample data as separate channel for sci0 ↵ | Martin Kiewitz | |
games (not yet playing) svn-id: r46629 |