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path: root/engines/sci/sfx/music.cpp
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2009-12-26SCI/newmusic: Removed mutex from onTimer, fixes freeze in sci1 gamesMartin Kiewitz
svn-id: r46575
2009-12-26Some more work on the new music codeFilippos Karapetis
svn-id: r46569
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
svn-id: r46563
2009-12-25- Introduced a new version in the sound version detection routine, as SCI0 ↵Filippos Karapetis
early games had different sound than SCI0 late ones - Changed sound-related debug output from printf's into debugC calls svn-id: r46560
2009-12-25Added mutexes in music functionsFilippos Karapetis
svn-id: r46556
2009-12-25Adjusted volume clippingFilippos Karapetis
svn-id: r46555
2009-12-25Limit volume range to 0 - 255Filippos Karapetis
svn-id: r46554
2009-12-25Fixed variable capitalizationFilippos Karapetis
svn-id: r46552
2009-12-25SCI/newmusic: _signalSet, _signalToSet init, debug output added for signalsMartin Kiewitz
svn-id: r46548
2009-12-25SCI/newmusic: Filter was processing one byte too muchMartin Kiewitz
svn-id: r46544
2009-12-24SCI/newmusic: Set signal after waiting for delta and not immediately (fixes ↵Martin Kiewitz
iceman intro) svn-id: r46539
2009-12-24SCI/newmusic: support for 0xF8 delta in parseNextEvent, changes to channel ↵Martin Kiewitz
filtering (including temporary debug output) svn-id: r46538
2009-12-24Silence some gcc warnings.Matthew Hoops
svn-id: r46535
2009-12-24SCI: new music code / signals now almost correctly triggeredMartin Kiewitz
svn-id: r46532
2009-12-24Obtain channel mask from music drivers. Also, added a warning in cmdReverb() ↵Filippos Karapetis
to indicate that it's a stub function svn-id: r46531
2009-12-24SCI: channels are now filtered for sci0 (fixes garbled music)Martin Kiewitz
svn-id: r46525
2009-12-23SCI/new music code: Some fixes for SCI0 music, and removed a duplicate enumFilippos Karapetis
svn-id: r46510
2009-12-23SCI: new music code / variable-names changed to make it more verboseMartin Kiewitz
svn-id: r46502
2009-12-23SCI/new music code: Do not cache the signal selector, as it needs to be ↵Filippos Karapetis
always updated, so that animations can be synced properly by the game scripts. Fixes KQ6 svn-id: r46496
2009-12-22Disabled some currently unused codeFilippos Karapetis
svn-id: r46488
2009-12-22SCI/new music code:Filippos Karapetis
- Reverted the code to use local copies of certain sound object selectors, like what was done before - Simplified and fixed the SCI1.1 digital sound effect playing code - Removed some duplicate code - Renamed some sound commands svn-id: r46487
2009-12-22Silenced some warnings to protect DrMcCoy from incoming BorgFilippos Karapetis
svn-id: r46482
2009-12-22Started implementing SCI1.1 digital sound effect playing in the new music codeFilippos Karapetis
svn-id: r46479
2009-12-22The detectMusicDriver() function returns MD_-something, not MDT_-something.Torbjörn Andersson
svn-id: r46478
2009-12-22Fixed looping sounds in the new sound codeFilippos Karapetis
svn-id: r46477
2009-12-22Some bugfixes to the new music codeFilippos Karapetis
svn-id: r46473
2009-12-21Some updates to the new music codeFilippos Karapetis
svn-id: r46467
2009-12-20Directly modify the sound objects, instead of modifying a local copy. Remove ↵Filippos Karapetis
duplicate code (which now resides in resource.*) svn-id: r46427
2009-12-19Silence some gcc 3.4.5 warnings.Matthew Hoops
svn-id: r46415
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
svn-id: r46316
2009-11-15- Started importing the music code from Greg's SCI engineFilippos Karapetis
- Simplified some sound version checks svn-id: r45923