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path: root/engines/sci/sfx/soundcmd.h
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2010-01-02Changed wording from "handle" to "sound", as we're dealing with sound objects...Filippos Karapetis
2010-01-01SCI/new music code: The MIDI driver is now reset whenever the game's VM respa...Filippos Karapetis
2010-01-01SCI/new music code: Moved processing of digital sound effects outside the MID...Filippos Karapetis
2010-01-01SCI/new music code:Filippos Karapetis
2009-12-28SCI/new music code: Implemented cmdSendMidi, and removed access to _argc from...Filippos Karapetis
2009-12-28SCI/new sound code:Filippos Karapetis
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27Removed _hasNodePtrFilippos Karapetis
2009-12-25SCI/new music code: Some initial code for saving/loading the sound stateFilippos Karapetis
2009-12-25SCI/newmusic: ignore vol selector for games prior sci1late, fixes amiga music...Martin Kiewitz
2009-12-22SCI/new music code:Filippos Karapetis
2009-12-20Started integrating the new sound code in the SoundCommandParser class. Some ...Filippos Karapetis
2009-12-20Moved all of the sound iterator code in its own directory, and added a slight...Filippos Karapetis
2009-12-08Attempt to fix MSVC warning C4121.Johannes Schickel
2009-11-29Properly update the sound state in the sound command parser when loading a gameFilippos Karapetis
2009-11-20Fixed a regression in the LSL1 and LSL5 demos, which should work correctly no...Filippos Karapetis
2009-11-20TypoFilippos Karapetis
2009-11-17Some more work on the sound command parserFilippos Karapetis
2009-11-15Some more work on music codeFilippos Karapetis
2009-11-15- Started importing the music code from Greg's SCI engineFilippos Karapetis
2009-11-12Started objectifying kDoSound()Filippos Karapetis