Age | Commit message (Collapse) | Author |
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These are flagged by GCC if -Wswitch-default is enabled.
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Specifically, audio patches are used in at least PQ:SWAT
(40103.AUD), Lighthouse (9103.AUD), and the GK2 demo (300.AUD).
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This provides a complete implementation of kDoAudio through
SCI2.1mid, plus partial implementation of SCI3 features.
Digital audio calls shunted through kDoSound have also been
updated to go through the SCI32 audio mixer, though these shunts
are a bit hacky because the ScummVM implementation of kDoSound
does not currently match how SSCI kDoSound is designed.
It is probably possible in the future to just replace the SCI1.1
audio code (audio.cpp) with the new SCI32 code, since the major
differences seem to be that (1) SCI1.1 only supported one digital
audio playback channel (this is configurable already), (2) it
had extra commands for CD audio playback and queued sample
playback.
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SCI32 has its own audio handling code, but audio sync code is the
same as SCI16.
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Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
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- Detection works via signatures (couldn't find a better way)
- new kString subcalls were introduced SCI2.1 LATE
- kString now has signatures and is split via subcall table
- kString fix, so that KQ7 doesn't crash, when starting a chapter
- Sci2StringFunctionType removed, because no longer needed
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All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
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This fixes compilation for platforms where libmad isn't present
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This is used in the fanmade games "LockerGnome Quest Redux" and
"Betrayed Alliance"
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Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech
sound volume. This avoids them being silenced in floppy games that are flagged
as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when
Override Global Audio set"
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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svn-id: r55850
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- Added WIP robot sound support (which has pops between each frame for some reason)
- Now handling a lot of previously ignored fields
- Now handling the chunk before the palette chunk properly. Fixes some v6 videos
- Added known robot related TODOs
svn-id: r55793
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- The code now streams videos instead of loading them in memory, without utilizing seeking
- Removed the sound-related robot code from the graphics classes
- Started implementing the code for the sound in robot videos (still not finished)
svn-id: r55772
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svn-id: r55716
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to be a problem with the encoding of the customized SOL audio files in robot videos)
svn-id: r55023
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svn-id: r54385
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svn-id: r54148
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svn-id: r51495
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For use with Kyra1 Mac instrument samples. T7G Mac and Loom Mac also use this format for their custom instrument samples.
svn-id: r51327
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svn-id: r50840
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svn-id: r50560
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svn-id: r50505
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patch by Walter.
svn-id: r50144
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Digital sounds in Pharkas work again
svn-id: r49928
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svn-id: r49846
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svn-id: r49844
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svn-id: r49678
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when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose
svn-id: r49605
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the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG.
svn-id: r49583
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audio36 patches; minor cleanup.
svn-id: r49576
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- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
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svn-id: r49351
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were just cloaking functions with a different name
- GET_SEL32 -> readSelector
- GET_SEL32V -> readSelectorValue
- PUT_SEL32 -> writeSelector
- PUT_SEL32V -> writeSelectorValue
Also, changed some selector-related function names and variables to CamelCase
svn-id: r49317
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pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
svn-id: r49070
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resourcemanager may free the memory at any time - fixes pseudo-random crashes - also added several assert()s after multiple malloc()s
svn-id: r48912
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svn-id: r48906
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svn-id: r48903
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svn-id: r48880
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