Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-15 | SCI: Add more audio debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Only allow a single 'playBed' song in SCI1early | Willem Jan Palenstijn | |
2015-02-15 | SCI: Allow channel remapping from audio thread too | Willem Jan Palenstijn | |
2015-02-15 | SCI: Use sound resource priority by default for songs | Willem Jan Palenstijn | |
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33. | |||
2015-02-15 | SCI: Give songs that start playing later higher priority | Willem Jan Palenstijn | |
2015-02-15 | SCI: Add debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Handle voice limits differently | Willem Jan Palenstijn | |
For playBed songs, SCI1early remappers didn't unmap the entire song when there weren't enough voices for a channel. Thanks waltervn. | |||
2015-02-15 | SCI: Don't remap channels from playBed songs | Willem Jan Palenstijn | |
2015-02-15 | SCI: Always re-sort playlist in soundPlay | Willem Jan Palenstijn | |
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted. | |||
2015-02-14 | SCI: Register and save playBed option to PlaySound | Willem Jan Palenstijn | |
The playBed option is not handled yet, only stored. This increases the savegame format version. | |||
2015-02-14 | SCI: Match SSCI channel reset order | Willem Jan Palenstijn | |
It may or may not matter for a driver's voice mapping. | |||
2015-02-14 | SCI: Avoid resetting already unused channels | Willem Jan Palenstijn | |
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-05-29 | SCI: kDoSound: only one sample at once - thx wjp | Martin Kiewitz | |
Calling kDoSound(play) on a sample will stop currently playing sample Fixes Space Quest 5 air-lock sound issue (bug #6464) Thanks to wjp for tracking the issue down | |||
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-05-25 | SCI: Make debugging output conditional | Willem Jan Palenstijn | |
2014-05-25 | SCI: Fix voice mapping during midi channel remapping | Willem Jan Palenstijn | |
This fixes the first Patti dream sequence piano song in LSL5 room 320. | |||
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-06 | SCI: Fix memory leak | Willem Jan Palenstijn | |
Thanks to digitall for testing. | |||
2013-12-31 | SCI: Remove no longer necessary hack | Willem Jan Palenstijn | |
2013-12-31 | SCI: Rewrite MIDI channel remapping | Willem Jan Palenstijn | |
This adds MIDI state tracking to allow channels to be temporarily unmapped and later re-mapped when there are free device channels available again. | |||
2013-09-22 | SCI: revert fix music start code | Martin Kiewitz | |
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others | |||
2013-09-22 | SCI: fix music start code fixes eq2 bug #3037267 | Martin Kiewitz | |
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help. | |||
2013-09-21 | AUDIO: Simplify SCI inFastForward flag by moving it to MidiParser | Willem Jan Palenstijn | |
2013-09-15 | SCI: fix tabs in last commit | m-kiewitz | |
2013-09-15 | SCI: disable signals when resuming music, so that debugger will work ↵ | m-kiewitz | |
properly for longbow intro | |||
2013-04-06 | SCI: Notify scripts of completed fade when aborting it | Willem Jan Palenstijn | |
This tweaks a fix/workaround (commit 96540686) for bugs #3266480 and #3041738. Also add CHECKME to verify the accuracy of this workaround further. This fixes the regressions #3291115, #3555404, #3596335 and #3610063. | |||
2012-09-01 | SCI: Limit the hack used for sound initialization to the Fun Seeker's demo only | Filippos Karapetis | |
2012-09-01 | SCI: Allow the Fun Seeker's Guide demo to run | Filippos Karapetis | |
This demo doesn't have any music, and the original doesn't work with any sound driver, so don't error out when the sound driver can't be initialized properly | |||
2012-04-29 | SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music" | Filippos Karapetis | |
Fall back to the DOS soundtracks in Windows CD versions if the user picks a non-General MIDI music device, as the Windows tracks only contain MIDI music | |||
2011-12-28 | SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside ↵ | Filippos Karapetis | |
SoundCommandParser | |||
2011-11-05 | SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driver | athrxx | |
2011-11-01 | SCI: Fixed bug #3430834 - "SCI: KQ6: Music stops after leaving shop" | Filippos Karapetis | |
A regression from commit 9654068 | |||
2011-11-01 | SCI: limit new FM-Towns driver to KQ5 | athrxx | |
Mixed up mother goose is reported not to use that driver and even crash when trying to use it. Play Id and instrument patch id seem to be different. | |||
2011-11-01 | SCI: (KQ5 FM-Towns) - fix voice mapping | athrxx | |
(Driver channels would get reserved via the 0x4b control, but they would never get released) | |||
2011-11-01 | SCI: add sound driver for KQ5 FM-Towns | athrxx | |
2011-10-06 | SCI: Also default to MIDI for Windows versions of SCI1.1 games | Filippos Karapetis | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-03 | SCI: Show object names in the songlib console command | md5 | |
2011-04-03 | SCI: Fixed bug #3266480 and partially fixed bug #3041738 | md5 | |
Hopefully, this will fix some of the oddities happening because of music fading | |||
2011-03-23 | ENGINES: Use Common::StackLock in more places | Max Horn | |
2011-03-03 | SCI: Always clear looping and hold before jumpToTick() is called | md5 | |
Fixes a crash in LSL3 Amiga | |||
2011-02-28 | SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107 | md5 | |
While fast forwarding a song, disable its hold value together with any possible sound looping, so that the song won't loop forever. | |||
2011-02-27 | SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY | md5 | |
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version. | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-01-15 | SCI: Bugfix for r55246: Don't send init commands when resuming a sound | Filippos Karapetis | |
svn-id: r55247 | |||
2011-01-15 | SCI: Fixed bug #3034974 - "SCI: Music out of tune after loading a save" | Filippos Karapetis | |
svn-id: r55246 | |||
2010-12-07 | SCI: Removed the system strings code and replaced it with a much more ↵ | Filippos Karapetis | |
simplified version, thus greatly simplifying handling of system strings svn-id: r54805 | |||
2010-11-26 | SCI: Added a define to turn off channel remapping (for debugging) | Filippos Karapetis | |
svn-id: r54496 |