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path: root/engines/sci/sound/music.cpp
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2010-09-02SCI: Show a warning window regarding GM in some games.Filippos Karapetis
Sierra has released a patch adding after market General MIDI support for 8 SCI1 games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If the user has selected the General MIDI music driver in one of these games and no associated MIDI patch is found, show an informational dialog on game startup in order to inform the user to download Sierra's MIDI patch, together with some short instructions. svn-id: r52500
2010-09-01SCI: set master volume correctlyMartin Kiewitz
and merge it together with global volume, fixes bug #3053104) svn-id: r52484
2010-08-31SCI: renaming fb01-enable to "native_fb01"Martin Kiewitz
svn-id: r52471
2010-08-31SCI: forgot one rename of "enable_fb01"Martin Kiewitz
svn-id: r52470
2010-08-18SCI: Only perform queuing of song signals for SCI0, where we handle the ↵Filippos Karapetis
updating of song queues ourselves. Newer games handle signaling on their own, thus we shouldn't interfere with this. Fixes bug #3045913 - "PHARKAS CD: Crash at the start menu" (a regression from rev #52043) svn-id: r52195
2010-08-12SCI: queuing signal, if signal not passed to scriptsMartin Kiewitz
fixes laura bow 1 when knocking at the door in the attic, scripts wait for 0xb in that case, sound resource sets 0xb and then immediately ends. This resulted in the scripts only getting the termination signal, so they waited endlessly. (bug #3042981) svn-id: r52043
2010-08-11SCI: not pausing kDoSound samples anymoreMartin Kiewitz
but pausing looped samples only fixes "I'm melting" sample in sq1 death (bug #3038048) added detailed comment about this change svn-id: r51985
2010-08-03SCI: not error()ing out on no free channelsMartin Kiewitz
instead we just ignore such channels. I'm not sure how sierra sci behaved in that case, they ignored channels as well, but maybe they removed them from earlier music svn-id: r51715
2010-07-29SCI: midi hold behaviour fixedMartin Kiewitz
we shouldnt react on hold midi data when no actual hold was called, fixes eq2/amulet problem (bug #3035392) svn-id: r51482
2010-07-27SCI: Fix PCjr soundMatthew Hoops
svn-id: r51369
2010-07-18SCI: Rename the Amiga music drivers to AmigaMac to reflect its current purpose.Matthew Hoops
svn-id: r51006
2010-07-18SCI: Add initial support for SCI0 Mac and SCI1 Amiga/Mac sound.Matthew Hoops
SCI1 sound is pretty much done, but envelope support is still not 100% complete. SCI0 Mac sound is not complete, but sounds "ok" for now. Much thanks to Walter, who did a ton of work on this. svn-id: r51001
2010-07-18SCI: change to r50995 - better stop fading when stop is calledMartin Kiewitz
svn-id: r50996
2010-07-18SCI: if game starts fading, stops music and later starts music again don't ↵Martin Kiewitz
resume fading - fixes lsl6 music when going in from swimming pool svn-id: r50995
2010-07-09SCI: fixing regression of r50414 - we set volume to standard levels inside ↵Martin Kiewitz
initCommands since then, so if we set the actual needed volume before calling that it will get ignored - fixes lsl1demo svn-id: r50766
2010-07-09SCI: added currently commented-out pauseSound implementation for some sci0 ↵Martin Kiewitz
games, allowing integer for that subfunction svn-id: r50759
2010-06-29SCI: Rewrap yet more commentsMax Horn
svn-id: r50505
2010-06-28SCI: ignoring set signal on tick 0 directly in parseNextEvent instead of ↵Martin Kiewitz
filtering, also now ignoring channel volume changes on tick 0 (fixes lsl5 fading of sound 274, almost at the end), fixing also fading in gk1 and enabling fading in sci32 again svn-id: r50463
2010-06-27SCI: tell midiparser that he lost ownership of channels in case we take them ↵Martin Kiewitz
away svn-id: r50405
2010-06-26SCI: dont call midiparser->stop() if paused sound gets stoppedMartin Kiewitz
svn-id: r50310
2010-06-25SCI: set MDT_PREFER_GM instead od MDT_PREFER_MT32Florian Kagerer
svn-id: r50289
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either ↵Florian Kagerer
select MDT_PREFER_MT32 or MDT_PREFER_GM svn-id: r50288
2010-06-22SCI: removing unneeded capacity uint from r50143Martin Kiewitz
svn-id: r50147
2010-06-22SCI: change midi queue to Common::Array and make it resize itself if needed ↵Martin Kiewitz
instead of error() svn-id: r50143
2010-06-21SCI: fades already send out commands directlyMartin Kiewitz
svn-id: r50131
2010-06-21SCI: instead of queueing inside midiparser, we are queueing now globally in ↵Martin Kiewitz
SciMusic, also some little cleanup svn-id: r50130
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-20SCI: storing all manual midi commands now and actually sending them to ↵Martin Kiewitz
driver during onTimer() - fixes mt32 emulation crashing during lsl5 piano scene svn-id: r50073
2010-06-19SCI: locking _mutex inside SciMusic::sendMidiCommand(MusicEntry *pSnd, ↵Martin Kiewitz
uint32 cmd) svn-id: r50065
2010-06-19SCI: fixing another uninitialized variable usage issue - also limiting reset ↵Martin Kiewitz
velocity to used channels only, same is true for setting voice count svn-id: r50062
2010-06-19SCI: stopping scripts from sending to unused channels manually (fixes sq1vga)Martin Kiewitz
svn-id: r50060
2010-06-19SCI: make channel remapping stop using channel 0 for mt32 - fixes playback ↵Martin Kiewitz
accordingly (like lsl1 at the start) svn-id: r50056
2010-06-19SCI: free channels for channel remapping on stop and pause, instead of ↵Martin Kiewitz
dispose - fixes qfg3 demo going out of channels svn-id: r50054
2010-06-17Strict mode: Changed several warnings due to logic bugs into errors. If an ↵Filippos Karapetis
error pops up from these ones, please add the game where it occurred and the steps to reproduce the error before turning it into a warning svn-id: r49973
2010-06-17SCI: implemented channel muting for sci1, finally fixes lsl5 paino scene ↵Martin Kiewitz
with patti svn-id: r49926
2010-06-17SCI: fixes regressions of r49905 (thx to digitall) - first we now find out ↵Martin Kiewitz
what channels are used in sci0 as well, we are doing straight mapping for sci0 though - this fixes music in sci0 games, also fixing crash in sq1vga because of using null pMidiParser svn-id: r49922
2010-06-16SCI: dont seek during init of music but on play, fixes assert when restoring ↵Martin Kiewitz
saves caused by r49905 - because channel remapping isn't done at that point svn-id: r49907
2010-06-16SCI: implement channel remapping for SCI1Martin Kiewitz
svn-id: r49905
2010-06-09SCI: fix multiple playing of the same sound in a row (without using looping) ↵Martin Kiewitz
- thx to LordHoto for helping me finding this one out - fixes pharkas right at the start (hammering only played once) svn-id: r49538
2010-06-04Some more work on channel remapping: Moved the remapping code to the music ↵Filippos Karapetis
loading code (still disabled) svn-id: r49430
2010-06-03Replace two uses of ::qsort by Common::sort.Johannes Schickel
svn-id: r49418
2010-06-03- Made some methods constJohannes Schickel
- Prefer const_iterator over iterator in SciMusic::findUsedChannels svn-id: r49417
2010-06-03A first attempt at channel remapping (currently disabled)Filippos Karapetis
svn-id: r49416
2010-05-27SCI: disabling music fading again, but only for sci32 - drivers seem to have ↵Martin Kiewitz
issues when fading in on gk1/sierra logo svn-id: r49271
2010-05-27SCI: enabling fading again, issues in pharkas and gk1demo are actually ↵Martin Kiewitz
"normal" - maybe we should add some hack workaround, but the delay in ssci was just slow resource loading svn-id: r49269
2010-05-27SCI: fixing resuming samples - fixes hang when ship is flying away happening ↵Martin Kiewitz
when you entered menu during that sequence svn-id: r49261
2010-05-25SCI: dont lock mutex in pauseAll(), isn't needed anyway - fixes deadlock in sq4Martin Kiewitz
svn-id: r49214
2010-05-24SCI: only remove isQueued status for sound sci0Martin Kiewitz
svn-id: r49187
2010-05-24SCI: remove isQueued status when sound gets stopped - fixes iceman resuming ↵Martin Kiewitz
music when entering hotel complex (with bar) right at the start svn-id: r49186
2010-05-23SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle ↵Martin Kiewitz
issues svn-id: r49156