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path: root/engines/sci/sound/music.cpp
AgeCommit message (Expand)Author
2017-07-07SCI32: Force General MIDI for games that support nothing elseColin Snover
2017-07-07SCI32: Fix missing music in MGDXColin Snover
2017-06-18SCI: Switch SCI2 games to use Audio32Colin Snover
2017-06-09SCI: Return the original master sound volume when mute is onColin Snover
2017-04-23SCI32: Fix race conditions in Audio32Colin Snover
2017-03-30SCI: Change default master MIDI volume to 15Colin Snover
2017-03-30SCI32: Do not default to General MIDI for SCI2.1 gamesColin Snover
2017-03-27SCI: Implement bounds-checked reads of game resourcesColin Snover
2017-01-09SCI32: Fix crashes and bad cel positioning in GK2 demoColin Snover
2016-07-08SCI: Set isSample when starting digital sample from soundInitSndWillem Jan Palenstijn
2016-06-20SCI32: Rewrite digital audio engineColin Snover
2016-01-15SCI: Add a hack in music init for MUMG Deluxe, so that it startsFilippos Karapetis
2015-12-29SCI32: split up SCI2.1 into EARLY/MIDDLE/LATEMartin Kiewitz
2015-02-15SCI: Add more audio debugging outputWillem Jan Palenstijn
2015-02-15SCI: Only allow a single 'playBed' song in SCI1earlyWillem Jan Palenstijn
2015-02-15SCI: Allow channel remapping from audio thread tooWillem Jan Palenstijn
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn
2015-02-15SCI: Give songs that start playing later higher priorityWillem Jan Palenstijn
2015-02-15SCI: Add debugging outputWillem Jan Palenstijn
2015-02-15SCI: Handle voice limits differentlyWillem Jan Palenstijn
2015-02-15SCI: Don't remap channels from playBed songsWillem Jan Palenstijn
2015-02-15SCI: Always re-sort playlist in soundPlayWillem Jan Palenstijn
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
2015-02-14SCI: Match SSCI channel reset orderWillem Jan Palenstijn
2015-02-14SCI: Avoid resetting already unused channelsWillem Jan Palenstijn
2014-10-28SCI: Remove trailing whitespaceFilippos Karapetis
2014-05-29SCI: kDoSound: only one sample at once - thx wjpMartin Kiewitz
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-25SCI: Make debugging output conditionalWillem Jan Palenstijn
2014-05-25SCI: Fix voice mapping during midi channel remappingWillem Jan Palenstijn
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-06SCI: Fix memory leakWillem Jan Palenstijn
2013-12-31SCI: Remove no longer necessary hackWillem Jan Palenstijn
2013-12-31SCI: Rewrite MIDI channel remappingWillem Jan Palenstijn
2013-09-22SCI: revert fix music start codeMartin Kiewitz
2013-09-22SCI: fix music start code fixes eq2 bug #3037267Martin Kiewitz
2013-09-21AUDIO: Simplify SCI inFastForward flag by moving it to MidiParserWillem Jan Palenstijn
2013-09-15SCI: fix tabs in last commitm-kiewitz
2013-09-15SCI: disable signals when resuming music, so that debugger will work properly...m-kiewitz
2013-04-06SCI: Notify scripts of completed fade when aborting itWillem Jan Palenstijn
2012-09-01SCI: Limit the hack used for sound initialization to the Fun Seeker's demo onlyFilippos Karapetis
2012-09-01SCI: Allow the Fun Seeker's Guide demo to runFilippos Karapetis
2012-04-29SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music"Filippos Karapetis
2011-12-28SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside Sound...Filippos Karapetis
2011-11-05SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driverathrxx
2011-11-01SCI: Fixed bug #3430834 - "SCI: KQ6: Music stops after leaving shop"Filippos Karapetis
2011-11-01SCI: limit new FM-Towns driver to KQ5athrxx
2011-11-01SCI: (KQ5 FM-Towns) - fix voice mappingathrxx
2011-11-01SCI: add sound driver for KQ5 FM-Townsathrxx
2011-10-06SCI: Also default to MIDI for Windows versions of SCI1.1 gamesFilippos Karapetis