Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-15 | SCI: Allow channel remapping from audio thread too | Willem Jan Palenstijn | |
2015-02-15 | SCI: Use sound resource priority by default for songs | Willem Jan Palenstijn | |
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33. | |||
2015-02-15 | SCI: Give songs that start playing later higher priority | Willem Jan Palenstijn | |
2015-02-14 | SCI: Register and save playBed option to PlaySound | Willem Jan Palenstijn | |
The playBed option is not handled yet, only stored. This increases the savegame format version. | |||
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-05-29 | SCI: kDoSound: only one sample at once - thx wjp | Martin Kiewitz | |
Calling kDoSound(play) on a sample will stop currently playing sample Fixes Space Quest 5 air-lock sound issue (bug #6464) Thanks to wjp for tracking the issue down | |||
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-12-31 | SCI: Rewrite MIDI channel remapping | Willem Jan Palenstijn | |
This adds MIDI state tracking to allow channels to be temporarily unmapped and later re-mapped when there are free device channels available again. | |||
2013-09-21 | Merge branch 'master' into sci_midiparser | Willem Jan Palenstijn | |
Conflicts: engines/sci/sound/midiparser_sci.cpp | |||
2013-09-21 | SCI: sfx/music priority int16 fixes bug #3615038 | m-kiewitz | |
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0 | |||
2013-09-21 | AUDIO: Simplify SCI inFastForward flag by moving it to MidiParser | Willem Jan Palenstijn | |
2013-09-15 | SCI: fix tabs in last commit | m-kiewitz | |
2013-09-15 | SCI: disable signals when resuming music, so that debugger will work ↵ | m-kiewitz | |
properly for longbow intro | |||
2011-12-28 | SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside ↵ | Filippos Karapetis | |
SoundCommandParser | |||
2011-11-01 | SCI: (KQ5 FM-Towns) - fix voice mapping | athrxx | |
(Driver channels would get reserved via the 0x4b control, but they would never get released) | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-11-25 | SCI: implemented reverb handling and related functionality | Filippos Karapetis | |
svn-id: r54478 | |||
2010-11-24 | SCI: Some renaming and added several TODOs concerning reverb | Filippos Karapetis | |
svn-id: r54461 | |||
2010-11-24 | SCI: Added a getReverb() accessor to the SciMusic class | Filippos Karapetis | |
svn-id: r54456 | |||
2010-09-09 | SCI: Fix last MIDI channel number for adlib driver | Walter van Niftrik | |
svn-id: r52662 | |||
2010-09-06 | SCI: fix regression of r52569 | Martin Kiewitz | |
fade in/out of samples svn-id: r52604 | |||
2010-09-02 | SCI: Show a warning window regarding GM in some games. | Filippos Karapetis | |
Sierra has released a patch adding after market General MIDI support for 8 SCI1 games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If the user has selected the General MIDI music driver in one of these games and no associated MIDI patch is found, show an informational dialog on game startup in order to inform the user to download Sierra's MIDI patch, together with some short instructions. svn-id: r52500 | |||
2010-09-01 | SCI: set master volume correctly | Martin Kiewitz | |
and merge it together with global volume, fixes bug #3053104) svn-id: r52484 | |||
2010-08-18 | SCI: Only perform queuing of song signals for SCI0, where we handle the ↵ | Filippos Karapetis | |
updating of song queues ourselves. Newer games handle signaling on their own, thus we shouldn't interfere with this. Fixes bug #3045913 - "PHARKAS CD: Crash at the start menu" (a regression from rev #52043) svn-id: r52195 | |||
2010-08-12 | SCI: queuing signal, if signal not passed to scripts | Martin Kiewitz | |
fixes laura bow 1 when knocking at the door in the attic, scripts wait for 0xb in that case, sound resource sets 0xb and then immediately ends. This resulted in the scripts only getting the termination signal, so they waited endlessly. (bug #3042981) svn-id: r52043 | |||
2010-07-29 | SCI: midi hold behaviour fixed | Martin Kiewitz | |
we shouldnt react on hold midi data when no actual hold was called, fixes eq2/amulet problem (bug #3035392) svn-id: r51482 | |||
2010-07-09 | SCI: added currently commented-out pauseSound implementation for some sci0 ↵ | Martin Kiewitz | |
games, allowing integer for that subfunction svn-id: r50759 | |||
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis | |
svn-id: r50532 | |||
2010-06-26 | SCI: reverting r50315 - had the deadlock just again... | Martin Kiewitz | |
svn-id: r50316 | |||
2010-06-26 | SCI: fixing deadlock possiblity on samples (sq3 deadlocked on door ↵ | Martin Kiewitz | |
opening/where am i on me) svn-id: r50315 | |||
2010-06-22 | SCI: removing unneeded capacity uint from r50143 | Martin Kiewitz | |
svn-id: r50147 | |||
2010-06-22 | SCI: change midi queue to Common::Array and make it resize itself if needed ↵ | Martin Kiewitz | |
instead of error() svn-id: r50143 | |||
2010-06-21 | SCI: instead of queueing inside midiparser, we are queueing now globally in ↵ | Martin Kiewitz | |
SciMusic, also some little cleanup svn-id: r50130 | |||
2010-06-19 | SCI: make channel remapping stop using channel 0 for mt32 - fixes playback ↵ | Martin Kiewitz | |
accordingly (like lsl1 at the start) svn-id: r50056 | |||
2010-06-19 | SCI: free channels for channel remapping on stop and pause, instead of ↵ | Martin Kiewitz | |
dispose - fixes qfg3 demo going out of channels svn-id: r50054 | |||
2010-06-17 | SCI: implemented channel muting for sci1, finally fixes lsl5 paino scene ↵ | Martin Kiewitz | |
with patti svn-id: r49926 | |||
2010-06-16 | SCI: implement channel remapping for SCI1 | Martin Kiewitz | |
svn-id: r49905 | |||
2010-06-03 | - Made some methods const | Johannes Schickel | |
- Prefer const_iterator over iterator in SciMusic::findUsedChannels svn-id: r49417 | |||
2010-06-03 | A first attempt at channel remapping (currently disabled) | Filippos Karapetis | |
svn-id: r49416 | |||
2010-05-19 | SCI: sound code now queues up music in sci0, wip-code: not reacting on ↵ | Martin Kiewitz | |
priority yet - fixes iceman room 14 svn-id: r49109 | |||
2010-05-19 | SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority | Martin Kiewitz | |
svn-id: r49098 | |||
2010-03-16 | SCI: fix assert in sound code when fadeout is done (lsl1 bug #2970301) | Martin Kiewitz | |
svn-id: r48271 | |||
2010-02-17 | SCI: Reduce header interdependencies | Max Horn | |
svn-id: r48086 | |||
2010-01-26 | SCI: Add driver for Yamaha FB-01. Cleanup. | Walter van Niftrik | |
svn-id: r47571 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-23 | Added song manipulation debug commands: songinfo, startsound, togglesound ↵ | Filippos Karapetis | |
and stopallsounds. is_sample now works with the new sound code svn-id: r47475 | |||
2010-01-22 | - The reverb value is now obtained from the music driver | Filippos Karapetis | |
- Implemented kSetReverb (0x50) and kResetOnPause (0x4C) svn-id: r47433 | |||
2010-01-21 | - Fixed pausing of all sounds in the playlist | Filippos Karapetis | |
- Sounds are now paused correctly when opening/closing the debug console - Some cleanup svn-id: r47422 | |||
2010-01-21 | SCI: Renamed softseq/ to drivers/ | Walter van Niftrik | |
svn-id: r47418 |