Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-25 | SCI: Fixed digital audio at the beginning of KQ5CD and removed a hack for ↵ | Filippos Karapetis | |
the Windows version svn-id: r54466 | |||
2010-11-24 | SCI: Some renaming and added several TODOs concerning reverb | Filippos Karapetis | |
svn-id: r54461 | |||
2010-11-24 | SCI: some changes to the way reverb is handled | Filippos Karapetis | |
- "Invalid" SCI reverb values (127) are properly handled now - SCI kDoSound(reverb) sets the global reverb (renamed it accordingly) - kDoSound(reverb) can also return the current reverb if no parameter is sent svn-id: r54457 | |||
2010-11-19 | SCI: Moved the Object class in a separate file | Filippos Karapetis | |
svn-id: r54361 | |||
2010-09-06 | SCI: extending comment for prev. commit | Martin Kiewitz | |
svn-id: r52606 | |||
2010-09-06 | SCI: dont play audio on kDoSound in hoyle4 | Martin Kiewitz | |
hoyle4 has garbled audio data svn-id: r52605 | |||
2010-09-06 | SCI: fix regression of r52569 | Martin Kiewitz | |
fade in/out of samples svn-id: r52604 | |||
2010-09-02 | SCI: Show a warning window regarding GM in some games. | Filippos Karapetis | |
Sierra has released a patch adding after market General MIDI support for 8 SCI1 games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If the user has selected the General MIDI music driver in one of these games and no associated MIDI patch is found, show an informational dialog on game startup in order to inform the user to download Sierra's MIDI patch, together with some short instructions. svn-id: r52500 | |||
2010-09-01 | SCI: set master volume correctly | Martin Kiewitz | |
and merge it together with global volume, fixes bug #3053104) svn-id: r52484 | |||
2010-08-18 | SCI: Changed a warning into a debugC | Filippos Karapetis | |
svn-id: r52183 | |||
2010-08-04 | SCI: Turned a warning into a debugC | Filippos Karapetis | |
svn-id: r51738 | |||
2010-08-04 | SCI: fix fadeout on workarounds | Martin Kiewitz | |
svn-id: r51728 | |||
2010-08-02 | SCI: Silenced some sound related warnings. Added an empty function for ↵ | Filippos Karapetis | |
kDoSound(Restore), called when restoring games svn-id: r51661 | |||
2010-08-01 | SCI: kDoSound(mute) behaviour change | Martin Kiewitz | |
svn-id: r51589 | |||
2010-07-29 | SCI: Added back debug output to sound commands | Filippos Karapetis | |
svn-id: r51460 | |||
2010-07-22 | SCI: Cleanup leftovers from the FreeSCI sound code | Filippos Karapetis | |
svn-id: r51178 | |||
2010-07-20 | SCI: renaming kDoSound(resume) to resumeAfterRestore | Martin Kiewitz | |
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all svn-id: r51058 | |||
2010-07-19 | SCI: disabling kDoSound(StopAll) | Martin Kiewitz | |
this call can't be right, gets called in kq1 several times and would stop background effects svn-id: r51039 | |||
2010-07-19 | SCI: update sample ticker when paused | Martin Kiewitz | |
little adjustment of r51017 svn-id: r51018 | |||
2010-07-19 | SCI: change kDoSound(updateCues) for samples | Martin Kiewitz | |
only set signal when sample was/is playing, fixes qfg2 genie intro svn-id: r51017 | |||
2010-07-18 | SCI: if game starts fading, stops music and later starts music again don't ↵ | Martin Kiewitz | |
resume fading - fixes lsl6 music when going in from swimming pool svn-id: r50995 | |||
2010-07-18 | SCI: adding obj in kDoSound debug output | Martin Kiewitz | |
svn-id: r50994 | |||
2010-07-16 | SCI: adding signatures for 4-parameter variant of kDoSound(sendMidi), needs ↵ | Martin Kiewitz | |
to get figured out how this works - fixes signature mismatch in lsl1 svn-id: r50937 | |||
2010-07-11 | SCI: changing signature for kDoSound(resume) it seems its called right after ↵ | Martin Kiewitz | |
restoring to resume music - which we do already automatically svn-id: r50800 | |||
2010-07-10 | SCI: updated debug output from kDoSound | Martin Kiewitz | |
svn-id: r50781 | |||
2010-07-09 | SCI: move comments and change selector for sci0 sound in kDoSoundPause, also ↵ | Martin Kiewitz | |
allow pausing everything even for sci1early (qfg2 is using it) svn-id: r50765 | |||
2010-07-09 | SCI: actually all sound-sci0 games used a completely different kDoSoundPause ↵ | Martin Kiewitz | |
logic, implement it - fixes all sorts of games not pausing when going to restore menu and more svn-id: r50760 | |||
2010-07-09 | SCI: added currently commented-out pauseSound implementation for some sci0 ↵ | Martin Kiewitz | |
games, allowing integer for that subfunction svn-id: r50759 | |||
2010-07-09 | SCI: removing unneeded mutex locking inside sci0 update cues | Martin Kiewitz | |
svn-id: r50758 | |||
2010-07-09 | SCI: fixing regression of r50755 - fixing kDoSoundSendMidi | Martin Kiewitz | |
svn-id: r50757 | |||
2010-07-09 | SCI: implemented subsignatures for kDoSound | Martin Kiewitz | |
svn-id: r50755 | |||
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis | |
svn-id: r50532 | |||
2010-06-29 | SCI: Rewrap yet more comments | Max Horn | |
svn-id: r50505 | |||
2010-06-24 | Changed a warning which seems like regular SCI behavior into a debugC | Filippos Karapetis | |
svn-id: r50218 | |||
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and ↵ | Filippos Karapetis | |
fixed some header dependencies in the process svn-id: r50183 | |||
2010-06-18 | Added several unimplemented kDisplay subops, as well as a new sound command, ↵ | Filippos Karapetis | |
found in the demo of Longbow svn-id: r49983 | |||
2010-06-17 | Strict mode: Turned several severe errors (almost all detection related) ↵ | Filippos Karapetis | |
into errors, instead of warnings svn-id: r49972 | |||
2010-06-17 | SCI: implemented channel muting for sci1, finally fixes lsl5 paino scene ↵ | Martin Kiewitz | |
with patti svn-id: r49926 | |||
2010-06-17 | SCI: decreasing channel given to us on cmdSendMidi by one, so mute command ↵ | Martin Kiewitz | |
now matches the right channel. sierra sci also decreased by one (their channel is 1-based) svn-id: r49924 | |||
2010-06-15 | Cleanup of the savegame code: | Filippos Karapetis | |
- Added a saveLoadWithSerializer() method to the reg_t class - Moved SegManager::reconstructClones() inside savegame.cpp - Moved SoundCommandParser::syncPlayList() and SoundCommandParser::reconstructPlayList() inside savegame.cpp svn-id: r49683 | |||
2010-06-12 | Added debug output to kDoAudio and some music commands. Also added a warning ↵ | Filippos Karapetis | |
when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose svn-id: r49605 | |||
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis | |
svn-id: r49563 | |||
2010-06-08 | SCI: if song isn't playing, set signal and don't set fadeout/fadein ↵ | Martin Kiewitz | |
variables - fixes lsl3 music lost after entering/exiting tv room (bug #3007406) svn-id: r49500 | |||
2010-05-30 | Cleanup | Filippos Karapetis | |
svn-id: r49333 | |||
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which ↵ | Filippos Karapetis | |
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317 | |||
2010-05-28 | SCI: read out vol selector on initSound/playSound for sci1early ↵ | Martin Kiewitz | |
(soundversion) as well - fixes lsl1demo svn-id: r49285 | |||
2010-05-27 | SCI: fixing resuming samples - fixes hang when ship is flying away happening ↵ | Martin Kiewitz | |
when you entered menu during that sequence svn-id: r49261 | |||
2010-05-23 | SCI: reenabling "stopAllSounds" code disabled in r49101 - isn't called ↵ | Martin Kiewitz | |
anymore since priority is honored so it may have been right after all svn-id: r49158 | |||
2010-05-23 | SCI: fix regression of r49156 - if multiple songs are stored for ↵ | Martin Kiewitz | |
resume-play, use the last one - fixes iceman wrong music played after going through door in room 14 - still not sure about this, added fixme svn-id: r49157 | |||
2010-05-19 | SCI: sound code now queues up music in sci0, wip-code: not reacting on ↵ | Martin Kiewitz | |
priority yet - fixes iceman room 14 svn-id: r49109 |