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authorMartin Kiewitz2010-09-06 19:03:55 +0000
committerMartin Kiewitz2010-09-06 19:03:55 +0000
commit624d06b6848541c60ff0787cd9e3b9cc604a5576 (patch)
tree61f080fae92646821156eb5abd521e0d21f771bd /engines/sci/sound/soundcmd.cpp
parentd6186789828e186c828a1909115296582ec20651 (diff)
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SCI: extending comment for prev. commit
svn-id: r52606
Diffstat (limited to 'engines/sci/sound/soundcmd.cpp')
-rw-r--r--engines/sci/sound/soundcmd.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 31664f56bd..790164cf41 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -81,7 +81,8 @@ void SoundCommandParser::processInitSound(reg_t obj) {
bool checkAudioResource = getSciVersion() >= SCI_VERSION_1_1;
if (g_sci->getGameId() == GID_HOYLE4)
checkAudioResource = false; // hoyle 4 has garbled audio resources in place of the sound resources
- // if we play those, we will only make the user deaf and break speakers
+ // if we play those, we will only make the user deaf and break speakers. Sierra SCI doesn't play anything
+ // on soundblaster. FIXME: check, why this is
if (checkAudioResource && _resMan->testResource(ResourceId(kResourceTypeAudio, resourceId))) {
// Found a relevant audio resource, play it