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path: root/engines/sci/sound/soundcmd.cpp
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2011-02-28SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107md5
2011-02-28SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace"md5
2011-02-25SCI: Changed the fix for the intro of Longbow (bug #3044844) into a hack for ...md5
2011-02-24SCI: Fixed two bugs related to music fadingmd5
2011-01-01SCI: debugC calls no longer require a debug level of 2 to show outputFilippos Karapetis
2010-11-25SCI: implemented reverb handling and related functionalityFilippos Karapetis
2010-11-25SCI: Added support for the alternate Windows MIDI soundtracks of the CD versi...Filippos Karapetis
2010-11-25SCI: Fixed digital audio at the beginning of KQ5CD and removed a hack for the...Filippos Karapetis
2010-11-24SCI: Some renaming and added several TODOs concerning reverbFilippos Karapetis
2010-11-24SCI: some changes to the way reverb is handledFilippos Karapetis
2010-11-19SCI: Moved the Object class in a separate fileFilippos Karapetis
2010-09-06SCI: extending comment for prev. commitMartin Kiewitz
2010-09-06SCI: dont play audio on kDoSound in hoyle4Martin Kiewitz
2010-09-06SCI: fix regression of r52569Martin Kiewitz
2010-09-02SCI: Show a warning window regarding GM in some games.Filippos Karapetis
2010-09-01SCI: set master volume correctlyMartin Kiewitz
2010-08-18SCI: Changed a warning into a debugCFilippos Karapetis
2010-08-04SCI: Turned a warning into a debugCFilippos Karapetis
2010-08-04SCI: fix fadeout on workaroundsMartin Kiewitz
2010-08-02SCI: Silenced some sound related warnings. Added an empty function for kDoSou...Filippos Karapetis
2010-08-01SCI: kDoSound(mute) behaviour changeMartin Kiewitz
2010-07-29SCI: Added back debug output to sound commandsFilippos Karapetis
2010-07-22SCI: Cleanup leftovers from the FreeSCI sound codeFilippos Karapetis
2010-07-20SCI: renaming kDoSound(resume) to resumeAfterRestoreMartin Kiewitz
2010-07-19SCI: disabling kDoSound(StopAll)Martin Kiewitz
2010-07-19SCI: update sample ticker when pausedMartin Kiewitz
2010-07-19SCI: change kDoSound(updateCues) for samplesMartin Kiewitz
2010-07-18SCI: if game starts fading, stops music and later starts music again don't re...Martin Kiewitz
2010-07-18SCI: adding obj in kDoSound debug outputMartin Kiewitz
2010-07-16SCI: adding signatures for 4-parameter variant of kDoSound(sendMidi), needs t...Martin Kiewitz
2010-07-11SCI: changing signature for kDoSound(resume) it seems its called right after ...Martin Kiewitz
2010-07-10SCI: updated debug output from kDoSoundMartin Kiewitz
2010-07-09SCI: move comments and change selector for sci0 sound in kDoSoundPause, also ...Martin Kiewitz
2010-07-09SCI: actually all sound-sci0 games used a completely different kDoSoundPause ...Martin Kiewitz
2010-07-09SCI: added currently commented-out pauseSound implementation for some sci0 ga...Martin Kiewitz
2010-07-09SCI: removing unneeded mutex locking inside sci0 update cuesMartin Kiewitz
2010-07-09SCI: fixing regression of r50755 - fixing kDoSoundSendMidiMartin Kiewitz
2010-07-09SCI: implemented subsignatures for kDoSoundMartin Kiewitz
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
2010-06-29SCI: Rewrap yet more commentsMax Horn
2010-06-24Changed a warning which seems like regular SCI behavior into a debugCFilippos Karapetis
2010-06-23Moved the SelectorCache struct inside selector.h, where it belongs, and fixed...Filippos Karapetis
2010-06-18Added several unimplemented kDisplay subops, as well as a new sound command, ...Filippos Karapetis
2010-06-17Strict mode: Turned several severe errors (almost all detection related) into...Filippos Karapetis
2010-06-17SCI: implemented channel muting for sci1, finally fixes lsl5 paino scene with...Martin Kiewitz
2010-06-17SCI: decreasing channel given to us on cmdSendMidi by one, so mute command no...Martin Kiewitz
2010-06-15Cleanup of the savegame code:Filippos Karapetis
2010-06-12Added debug output to kDoAudio and some music commands. Also added a warning ...Filippos Karapetis
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
2010-06-08SCI: if song isn't playing, set signal and don't set fadeout/fadein variables...Martin Kiewitz