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2012-10-22SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵Filippos Karapetis
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-07JANITORIAL: Remove underscores from MidiParser variable names.Alyssa Milburn
2012-09-01SCI: Limit the hack used for sound initialization to the Fun Seeker's demo onlyFilippos Karapetis
2012-09-01SCI: Allow the Fun Seeker's Guide demo to runFilippos Karapetis
This demo doesn't have any music, and the original doesn't work with any sound driver, so don't error out when the sound driver can't be initialized properly
2012-08-20SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709Filippos Karapetis
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set"
2012-08-20SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"Filippos Karapetis
2012-06-26SCI: Remove a music fading hack used for the intro of LongbowFilippos Karapetis
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB)
2012-04-29SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music"Filippos Karapetis
Fall back to the DOS soundtracks in Windows CD versions if the user picks a non-General MIDI music device, as the Windows tracks only contain MIDI music
2012-04-05SCI: Do not cast away const qualifier.Johannes Schickel
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-25SCI: Hook up the digital SFX and CD audio optionsFilippos Karapetis
The relevant code wasn't added in the newer commits - this was an oversight from my part
2012-03-05SCI: Fix GK1 demo soundsMatthew Hoops
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2011-12-28SCI: Always prefer digital sound effects to prevent confusion to usersFilippos Karapetis
This toggle will be enabled again when a more user-friendly GUI option is possible
2011-12-28SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside ↵Filippos Karapetis
SoundCommandParser
2011-12-08SCI: Add preliminary support for SCI1 early Amiga sound patchesMatthew Hoops
As used by KQ1 and MUMG. Sound still seems a bit off, but it's close.
2011-11-20SCI: Reset parameters for all channels used by a song when it startsFilippos Karapetis
2011-11-05SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driverathrxx
2011-11-04SCI: Removed a duplicate variable assignmentFilippos Karapetis
2011-11-02SCI: Remove unnecessary semicolonTorbjörn Andersson
2011-11-01SCI: Fixed bug #3430834 - "SCI: KQ6: Music stops after leaving shop"Filippos Karapetis
A regression from commit 9654068
2011-11-01SCI: Fixed unexpected end of file in fmtowns.cppFilippos Karapetis
2011-11-01SCI: limit new FM-Towns driver to KQ5athrxx
Mixed up mother goose is reported not to use that driver and even crash when trying to use it. Play Id and instrument patch id seem to be different.
2011-11-01SCI: (KQ5 FM-Towns) - fix voice mappingathrxx
(Driver channels would get reserved via the 0x4b control, but they would never get released)
2011-11-01SCI: add sound driver for KQ5 FM-Townsathrxx
2011-10-20SCI: The demo of GK1 has no alternate sound effects.Filippos Karapetis
This fixes the sound effect heard in the "Day 1" screen
2011-10-13SCI: Updated a comment inside processPlaySound()Filippos Karapetis
2011-10-12SCI: Fixed a long-standing bug in kDoSound(init)Filippos Karapetis
The sound handle should not be set in kDoSound(init), but in kDoSound(play). This is verified against several SCI versions, plus game scripts check if a sound slot is playing primarily by checking its handle. Fixes the sound in Shivers and probably an assortment of other sound related bugs
2011-10-10SCI: Mixed Adlib/MIDI mode for audio resources should always be enabled in SCI32Filippos Karapetis
2011-10-10SCI: Fixed menu music in GK1 when multi MIDI is disabledFilippos Karapetis
A regression from commit 9fd66de
2011-10-06SCI: Also default to MIDI for Windows versions of SCI1.1 gamesFilippos Karapetis
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available
2011-09-24SCI: Always reset hold when starting a new song. Fixes bug #3413589 - "SCI: ↵Filippos Karapetis
KQ6CD: Game stops responding in the catacombs" kDoSoundSetHold is always called after kDoSoundPlay. A regression from commit 4f3b85f4efc05affb7b4a7080e349360a3352048
2011-09-23SCI: Fixed bug #3413301 - "SCI: KQ6CD: Game stops responding at the bookworm"Filippos Karapetis
2011-09-08SCI: Made some static data const.Johannes Schickel
2011-08-28SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck"Filippos Karapetis
2011-08-26SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"Filippos Karapetis
2011-08-25SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵Filippos Karapetis
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority().
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-07SCI: Add more debug output to AmigaMac sound driverWalter van Niftrik
2011-06-07SCI: Use Sound debug channel in AmigaMac sound driver.Walter van Niftrik
2011-05-13SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is definedmd5
2011-05-12SCI: Added a warning for SCI0 games like in bug #3297881md5
LB1 Amiga doesn't contain MT-32 music tracks. Added a warning for this situation
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28SCI: Clarify comment from rev 5654e12 furtherWillem Jan Palenstijn
2011-04-28SCI: Clarified comment in rev 5654e12md5
It's a bad idea to write comments when half asleep :P