aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/sound
AgeCommit message (Expand)Author
2017-10-04SCI: Set default MT-32 reverb before each soundRuud Klaver
2017-10-04SCI: Play MIDI version of SCI0 sound resource if user prefers itRuud Klaver
2017-09-27SCI32: Implement SCI3-variant volume handlingColin Snover
2017-09-24SCI32: Implement per-channel audio panningColin Snover
2017-09-25SCI: SQ4: Now using additional and enhanced Win3.11 samplesMartin Kiewitz
2017-09-19SCI32: Add audio dump debugger commandColin Snover
2017-09-12SCI: Omit SysEx delays when sending to MT-32 emulatorColin Snover
2017-09-10SCI: Remove dead codeColin Snover
2017-09-10SCI32: Fix bad audio loopingColin Snover
2017-09-09SCI32: Fix Phant2 movie-vs-game playback volumesColin Snover
2017-08-26SCI32: Fix SFX volume being misapplied to music & speech in some gamesColin Snover
2017-07-30SCI32: Make sure audio is not paused from the futureColin Snover
2017-07-23SCI32: Emit a warning when an audio resource cannot be foundColin Snover
2017-07-17SCI32: Destroy audio streams in Audio32 using DisposeAfterUse flagColin Snover
2017-07-17SCI32: Fix stream leaks in Audio32/SOLStreamColin Snover
2017-07-17SCI32: Fix playback of looped audioColin Snover
2017-07-07SCI32: Force General MIDI for games that support nothing elseColin Snover
2017-07-07SCI32: Fix missing music in MGDXColin Snover
2017-06-18SCI32: Forward OLDDPCM8 parameter instead of using an if-elseColin Snover
2017-06-18SCI: Fix looping of sounds that are not initialized yetColin Snover
2017-06-18SCI: Switch SCI2 games to use Audio32Colin Snover
2017-06-18SCI32: Minor tweaks to improve code clarity & consistencyColin Snover
2017-06-18SCI32: Fix Audio32 mix volumesColin Snover
2017-06-17SCI32: Support old-format 8-bit DPCM coding for SCI2Colin Snover
2017-06-17SCI32: Implement engine-accurate DPCM overflow behaviourColin Snover
2017-06-09SCI: Return the original master sound volume when mute is onColin Snover
2017-06-09SCI32: Implement kLock & kDoAudio(1) for SCI32Colin Snover
2017-06-09SCI: Lock Audio resource types when digital SFX is enabledColin Snover
2017-06-09SCI32: Fix include pathColin Snover
2017-05-10SCI: Remove unused Robot code from SCI16 audio codeColin Snover
2017-04-23SCI32: Add debugger command to list digital audio samplesColin Snover
2017-04-23SCI32: Fix race conditions in Audio32Colin Snover
2017-04-23SCI32: Fix audio playback with monitored channel in SCI3Colin Snover
2017-04-23SCI32: Fix missing break statementColin Snover
2017-04-21SCI: Improve audio volume & settings sync codeColin Snover
2017-04-16SCI: Improve MidiParser_SCI robustness against bad sound resourcesColin Snover
2017-04-14SCI: Fix speech in QfG IV on big endian platformsThierry Crozat
2017-03-30SCI32: Hack around MIDI parser causing stuck harp animation in KQ7Colin Snover
2017-03-30SCI: Change default master MIDI volume to 15Colin Snover
2017-03-30SCI32: Do not default to General MIDI for SCI2.1 gamesColin Snover
2017-03-30SCI32: Fix audio, wave, VMD, Duck, CLUT, TGA, ZZZ, Etc patchesColin Snover
2017-03-30SCI32: Implement known-used portions of kPlayDuckColin Snover
2017-03-30SCI: Update formatting strings to match updated Span APIColin Snover
2017-03-27SCI: Implement bounds-checked reads of game resourcesColin Snover
2017-02-26SCI: Clean up unnecessary castsWillem Jan Palenstijn
2017-01-09SCI32: Fix crashes and bad cel positioning in GK2 demoColin Snover
2017-01-09SCI32: Enable playback of stereo audioColin Snover
2016-12-03SCI: Fix buffer overflow in AmigaMac sound driverColin Snover
2016-12-03SCI: Fix non-responsive application warning during sysex transfersColin Snover
2016-10-20SCI32: Split out detection of features that cross SSCI versionsColin Snover