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2011-11-02SCI: Remove unnecessary semicolonTorbjörn Andersson
2011-11-01SCI: Fixed bug #3430834 - "SCI: KQ6: Music stops after leaving shop"Filippos Karapetis
A regression from commit 9654068
2011-11-01SCI: Fixed unexpected end of file in fmtowns.cppFilippos Karapetis
2011-11-01SCI: limit new FM-Towns driver to KQ5athrxx
Mixed up mother goose is reported not to use that driver and even crash when trying to use it. Play Id and instrument patch id seem to be different.
2011-11-01SCI: (KQ5 FM-Towns) - fix voice mappingathrxx
(Driver channels would get reserved via the 0x4b control, but they would never get released)
2011-11-01SCI: add sound driver for KQ5 FM-Townsathrxx
2011-10-20SCI: The demo of GK1 has no alternate sound effects.Filippos Karapetis
This fixes the sound effect heard in the "Day 1" screen
2011-10-13SCI: Updated a comment inside processPlaySound()Filippos Karapetis
2011-10-12SCI: Fixed a long-standing bug in kDoSound(init)Filippos Karapetis
The sound handle should not be set in kDoSound(init), but in kDoSound(play). This is verified against several SCI versions, plus game scripts check if a sound slot is playing primarily by checking its handle. Fixes the sound in Shivers and probably an assortment of other sound related bugs
2011-10-10SCI: Mixed Adlib/MIDI mode for audio resources should always be enabled in SCI32Filippos Karapetis
2011-10-10SCI: Fixed menu music in GK1 when multi MIDI is disabledFilippos Karapetis
A regression from commit 9fd66de
2011-10-06SCI: Also default to MIDI for Windows versions of SCI1.1 gamesFilippos Karapetis
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available
2011-09-24SCI: Always reset hold when starting a new song. Fixes bug #3413589 - "SCI: ↵Filippos Karapetis
KQ6CD: Game stops responding in the catacombs" kDoSoundSetHold is always called after kDoSoundPlay. A regression from commit 4f3b85f4efc05affb7b4a7080e349360a3352048
2011-09-23SCI: Fixed bug #3413301 - "SCI: KQ6CD: Game stops responding at the bookworm"Filippos Karapetis
2011-09-08SCI: Made some static data const.Johannes Schickel
2011-08-28SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck"Filippos Karapetis
2011-08-26SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"Filippos Karapetis
2011-08-25SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵Filippos Karapetis
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority().
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-07SCI: Add more debug output to AmigaMac sound driverWalter van Niftrik
2011-06-07SCI: Use Sound debug channel in AmigaMac sound driver.Walter van Niftrik
2011-05-13SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is definedmd5
2011-05-12SCI: Added a warning for SCI0 games like in bug #3297881md5
LB1 Amiga doesn't contain MT-32 music tracks. Added a warning for this situation
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28SCI: Clarify comment from rev 5654e12 furtherWillem Jan Palenstijn
2011-04-28SCI: Clarified comment in rev 5654e12md5
It's a bad idea to write comments when half asleep :P
2011-04-28SCI: Added a more specific workaround for bug #3267956. This fixes bug ↵md5
#3291115 - "KQ6: Game freezes when getting paper from web"
2011-04-27SCI: Removed unused variablesmd5
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
2011-04-15SCI: Some initial work on supporting patch.005 in KQ1 Amigamd5
2011-04-13SCI: Added handling for another version of mt32.drv (bug #3285556)md5
This is used in another version of KQ4 early (0.000.274)
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2011-04-03SCI: Fixed fading-related bugs #3267956 and #3041738md5
2011-04-03SCI: Show object names in the songlib console commandmd5
2011-04-03SCI: Fixed bug #3266480 and partially fixed bug #3041738md5
Hopefully, this will fix some of the oddities happening because of music fading
2011-04-02SCI: Replace not required emumidi headerdhewg
2011-03-27SCI: Fix default pan value in MIDI driver.Walter van Niftrik
2011-03-23AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclassesMax Horn
Many engines follow the advice in audio/midiparser.h and create a "pseudo-MidiDriver" subclass. But MidiParser really only needs a tiny subset of the MidiDriver capabilities, namely those found in MidiDriver_BASE. So we try to subclass from that whenever possible; this allows us to remove many stub methods, and enables further future simplifications.
2011-03-23ENGINES: Use Common::StackLock in more placesMax Horn
2011-03-22AUDIO: Add pure virtual MidiDriver::isOpen() methodMax Horn
This in turn enables modifying MidiDriver_MPU401::close() to allow it to be called on a midi driver that has not yet been opened. The specific issue that triggered me to make these changes was a crash-upon-quit in HUGO, caused by it instantiating a midi driver, then encountering an error (missing hugo.dat) *before* having opened the new midi driver; the general cleanup code then tries to close the (not yet opened) midi driver -> kaboom Also fixed some engines which were leaking MidiDriver instances.
2011-03-03SCI: Always clear looping and hold before jumpToTick() is calledmd5
Fixes a crash in LSL3 Amiga
2011-03-03SCI: Don't ignore SysEx messages at the driver level but warn insteadmd5
SysEx messages in the driver are usually the result of a bug which should be investigated and not silently ignored
2011-03-03SCI: Slight cleanup of some sound driversmd5
2011-03-01SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound Driver error"md5
This was a signed/unsigned issue. Also fixed compilation when DEBUG is enabled. Thanks to waltervn for his help on this.
2011-02-28SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107md5
While fast forwarding a song, disable its hold value together with any possible sound looping, so that the song won't loop forever.
2011-02-28SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace"md5
Ignore requests to alter a song's hold value while it's being faded, and reset a song's hold value when fading starts. This ensures that the song will actually stop when fading is done and won't keep looping forever.
2011-02-27SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLYmd5
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version.
2011-02-26SCI: Avoid hiding overloaded virtual methodsOri Avtalion