Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-07 | JANITORIAL: Remove underscores from MidiParser variable names. | Alyssa Milburn | |
2012-09-01 | SCI: Limit the hack used for sound initialization to the Fun Seeker's demo only | Filippos Karapetis | |
2012-09-01 | SCI: Allow the Fun Seeker's Guide demo to run | Filippos Karapetis | |
This demo doesn't have any music, and the original doesn't work with any sound driver, so don't error out when the sound driver can't be initialized properly | |||
2012-08-20 | SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709 | Filippos Karapetis | |
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set" | |||
2012-08-20 | SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze" | Filippos Karapetis | |
2012-06-26 | SCI: Remove a music fading hack used for the intro of Longbow | Filippos Karapetis | |
2012-06-18 | SCI: Add setter/getter methods to reg_t's | Filippos Karapetis | |
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB) | |||
2012-04-29 | SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music" | Filippos Karapetis | |
Fall back to the DOS soundtracks in Windows CD versions if the user picks a non-General MIDI music device, as the Windows tracks only contain MIDI music | |||
2012-04-05 | SCI: Do not cast away const qualifier. | Johannes Schickel | |
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-25 | SCI: Hook up the digital SFX and CD audio options | Filippos Karapetis | |
The relevant code wasn't added in the newer commits - this was an oversight from my part | |||
2012-03-05 | SCI: Fix GK1 demo sounds | Matthew Hoops | |
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704 | |||
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2011-12-28 | SCI: Always prefer digital sound effects to prevent confusion to users | Filippos Karapetis | |
This toggle will be enabled again when a more user-friendly GUI option is possible | |||
2011-12-28 | SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside ↵ | Filippos Karapetis | |
SoundCommandParser | |||
2011-12-08 | SCI: Add preliminary support for SCI1 early Amiga sound patches | Matthew Hoops | |
As used by KQ1 and MUMG. Sound still seems a bit off, but it's close. | |||
2011-11-20 | SCI: Reset parameters for all channels used by a song when it starts | Filippos Karapetis | |
2011-11-05 | SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driver | athrxx | |
2011-11-04 | SCI: Removed a duplicate variable assignment | Filippos Karapetis | |
2011-11-02 | SCI: Remove unnecessary semicolon | Torbjörn Andersson | |
2011-11-01 | SCI: Fixed bug #3430834 - "SCI: KQ6: Music stops after leaving shop" | Filippos Karapetis | |
A regression from commit 9654068 | |||
2011-11-01 | SCI: Fixed unexpected end of file in fmtowns.cpp | Filippos Karapetis | |
2011-11-01 | SCI: limit new FM-Towns driver to KQ5 | athrxx | |
Mixed up mother goose is reported not to use that driver and even crash when trying to use it. Play Id and instrument patch id seem to be different. | |||
2011-11-01 | SCI: (KQ5 FM-Towns) - fix voice mapping | athrxx | |
(Driver channels would get reserved via the 0x4b control, but they would never get released) | |||
2011-11-01 | SCI: add sound driver for KQ5 FM-Towns | athrxx | |
2011-10-20 | SCI: The demo of GK1 has no alternate sound effects. | Filippos Karapetis | |
This fixes the sound effect heard in the "Day 1" screen | |||
2011-10-13 | SCI: Updated a comment inside processPlaySound() | Filippos Karapetis | |
2011-10-12 | SCI: Fixed a long-standing bug in kDoSound(init) | Filippos Karapetis | |
The sound handle should not be set in kDoSound(init), but in kDoSound(play). This is verified against several SCI versions, plus game scripts check if a sound slot is playing primarily by checking its handle. Fixes the sound in Shivers and probably an assortment of other sound related bugs | |||
2011-10-10 | SCI: Mixed Adlib/MIDI mode for audio resources should always be enabled in SCI32 | Filippos Karapetis | |
2011-10-10 | SCI: Fixed menu music in GK1 when multi MIDI is disabled | Filippos Karapetis | |
A regression from commit 9fd66de | |||
2011-10-06 | SCI: Also default to MIDI for Windows versions of SCI1.1 games | Filippos Karapetis | |
2011-09-26 | SCI: Changes to the sound resource initialization code | Filippos Karapetis | |
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available | |||
2011-09-24 | SCI: Always reset hold when starting a new song. Fixes bug #3413589 - "SCI: ↵ | Filippos Karapetis | |
KQ6CD: Game stops responding in the catacombs" kDoSoundSetHold is always called after kDoSoundPlay. A regression from commit 4f3b85f4efc05affb7b4a7080e349360a3352048 | |||
2011-09-23 | SCI: Fixed bug #3413301 - "SCI: KQ6CD: Game stops responding at the bookworm" | Filippos Karapetis | |
2011-09-08 | SCI: Made some static data const. | Johannes Schickel | |
2011-08-28 | SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck" | Filippos Karapetis | |
2011-08-26 | SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops" | Filippos Karapetis | |
2011-08-25 | SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵ | Filippos Karapetis | |
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority(). | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-07 | SCI: Add more debug output to AmigaMac sound driver | Walter van Niftrik | |
2011-06-07 | SCI: Use Sound debug channel in AmigaMac sound driver. | Walter van Niftrik | |
2011-05-13 | SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is defined | md5 | |
2011-05-12 | SCI: Added a warning for SCI0 games like in bug #3297881 | md5 | |
LB1 Amiga doesn't contain MT-32 music tracks. Added a warning for this situation | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | SCI: Clarify comment from rev 5654e12 further | Willem Jan Palenstijn | |
2011-04-28 | SCI: Clarified comment in rev 5654e12 | md5 | |
It's a bad idea to write comments when half asleep :P | |||
2011-04-28 | SCI: Added a more specific workaround for bug #3267956. This fixes bug ↵ | md5 | |
#3291115 - "KQ6: Game freezes when getting paper from web" | |||
2011-04-27 | SCI: Removed unused variables | md5 | |
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :) |