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2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-02SCI: Remove any use of printfMax Horn
svn-id: r54037
2010-10-31SCI: Removing obsolete function parameterFilippos Karapetis
svn-id: r53986
2010-10-28SCI: Added some missing GM mappings for MT-32 instruments:Filippos Karapetis
- MT-32 Castanets -> GM Claves - MT-32 OneNoteJam -> GM Celesta - MT-32 JungleTune -> GM Pan Flute For PQ3 (from rev #53902, not in the commit description): - MT-32 Warm Pad -> GM Pad 2 (warm) Thanks to digitall and waltervn for their help with these svn-id: r53907
2010-10-28SCI: Split the GM related names out of map-mt32-to-gm.h and into a separate ↵Filippos Karapetis
header file svn-id: r53906
2010-10-28SCI: Fixed compilation and added include safeguards to map-mt32-to-gm.hFilippos Karapetis
svn-id: r53904
2010-10-28SCI: Improved the description of the "map_instrument" console command a bit. ↵Filippos Karapetis
Also, the dynamic mappings are now checked before the static ones svn-id: r53903
2010-10-28SCI: Several changes related to MT-32 -> GM mappingFilippos Karapetis
- Changed C - style comments in map-mt32-to-gm.h to C++ - style comments - Added a new dynamic MT-32 -> GM mapping, complementary to the normal one, which can be done on the fly using the new console command "map_instrument" - The "show_instruments" command has been moved to the music section and now displays the instruments of the game which aren't in the MT32-> GM mapping svn-id: r53902
2010-10-19SCI: fixing possible deadlock inside clearPlaylistMartin Kiewitz
thx to ajax16384 svn-id: r53613
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-10-07SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame"Filippos Karapetis
svn-id: r53060
2010-09-24SCI: Implement voice mapping for CMS driver.Johannes Schickel
svn-id: r52871
2010-09-19SCI: Added documentation for the different music patches in SCI gamesFilippos Karapetis
svn-id: r52802
2010-09-17SCI: Fix compilation on AmigaOS.Johannes Schickel
svn-id: r52784
2010-09-17SCI: Add CMS driver for SCI1-SCI1.1.Johannes Schickel
svn-id: r52781
2010-09-17SCI: Proper initialization in MidiPlayer's constructor.Johannes Schickel
svn-id: r52768
2010-09-14SCI: Some constification.Johannes Schickel
svn-id: r52726
2010-09-09SCI: Fix last MIDI channel number for adlib driverWalter van Niftrik
svn-id: r52662
2010-09-09SCI: Add getLastChannel() function to MidiPlayer classWalter van Niftrik
svn-id: r52655
2010-09-08SCI: dont remap to channel 9 (fix real mt32)Martin Kiewitz
svn-id: r52634
2010-09-06SCI: extending comment for prev. commitMartin Kiewitz
svn-id: r52606
2010-09-06SCI: dont play audio on kDoSound in hoyle4Martin Kiewitz
hoyle4 has garbled audio data svn-id: r52605
2010-09-06SCI: fix regression of r52569Martin Kiewitz
fade in/out of samples svn-id: r52604
2010-09-06SCI: AdLib: process patch change commands when playswitch is off.Walter van Niftrik
svn-id: r52595
2010-09-05SCI: ignore kDoSound volume changes on samplesMartin Kiewitz
svn-id: r52569
2010-09-05SCI: sierra sci ignores vol for kDoSound samplesMartin Kiewitz
now "score" is halfway playing, but it's cut so only "s" is played. Needs to get further investigated svn-id: r52568
2010-09-03SCI: Added a warning when using GM with SCI1 gamesFilippos Karapetis
The MT-32 <-> GM mapping has only been worked on for SCI0/SCI01 games. Throw a warning when the user chooses GM in a SCI1 game, and there is no after market GM support from Sierra for this game svn-id: r52505
2010-09-03SCI: Rewrote the game name IDs of the Mt32MemoryTimbreMaps array to be like ↵Filippos Karapetis
the game IDs we use svn-id: r52504
2010-09-02SCI: Show a warning window regarding GM in some games.Filippos Karapetis
Sierra has released a patch adding after market General MIDI support for 8 SCI1 games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If the user has selected the General MIDI music driver in one of these games and no associated MIDI patch is found, show an informational dialog on game startup in order to inform the user to download Sierra's MIDI patch, together with some short instructions. svn-id: r52500
2010-09-01SCI: set master volume correctlyMartin Kiewitz
and merge it together with global volume, fixes bug #3053104) svn-id: r52484
2010-08-31SCI: renaming fb01-enable to "native_fb01"Martin Kiewitz
svn-id: r52471
2010-08-31SCI: forgot one rename of "enable_fb01"Martin Kiewitz
svn-id: r52470
2010-08-19SCI: Added checking for the existence of a GM track, to determine if device ↵Filippos Karapetis
ID 7 or 12 should be used. Fixes the GM music in the demo of QFG3, which is using an in-between version of SCI1 and SCI1.1 svn-id: r52211
2010-08-18SCI: Only perform queuing of song signals for SCI0, where we handle the ↵Filippos Karapetis
updating of song queues ourselves. Newer games handle signaling on their own, thus we shouldn't interfere with this. Fixes bug #3045913 - "PHARKAS CD: Crash at the start menu" (a regression from rev #52043) svn-id: r52195
2010-08-18SCI MIDI: adding some asserts as well as proper initialization for _velocityMapFilippos Karapetis
svn-id: r52184
2010-08-18SCI: Changed a warning into a debugCFilippos Karapetis
svn-id: r52183
2010-08-16Merge trunk, from r51777 to r52105Alejandro Marzini
svn-id: r52108
2010-08-12SCI: queuing signal, if signal not passed to scriptsMartin Kiewitz
fixes laura bow 1 when knocking at the door in the attic, scripts wait for 0xb in that case, sound resource sets 0xb and then immediately ends. This resulted in the scripts only getting the termination signal, so they waited endlessly. (bug #3042981) svn-id: r52043
2010-08-11SCI: not pausing kDoSound samples anymoreMartin Kiewitz
but pausing looped samples only fixes "I'm melting" sample in sq1 death (bug #3038048) added detailed comment about this change svn-id: r51985
2010-08-06Merged from trunk, from r51495 to r51775Alejandro Marzini
svn-id: r51776
2010-08-04SCI: Turned a warning into a debugCFilippos Karapetis
svn-id: r51738
2010-08-04SCI: fix fadeout on workaroundsMartin Kiewitz
svn-id: r51728
2010-08-03SCI: not error()ing out on no free channelsMartin Kiewitz
instead we just ignore such channels. I'm not sure how sierra sci behaved in that case, they ignored channels as well, but maybe they removed them from earlier music svn-id: r51715
2010-08-02SCI: Silenced some sound related warnings. Added an empty function for ↵Filippos Karapetis
kDoSound(Restore), called when restoring games svn-id: r51661
2010-08-01SCI: kDoSound(mute) behaviour changeMartin Kiewitz
svn-id: r51589
2010-07-30Merged from trunk, from Rev 50841 to HEADAlejandro Marzini
svn-id: r51495
2010-07-29SCI: midi hold behaviour fixedMartin Kiewitz
we shouldnt react on hold midi data when no actual hold was called, fixes eq2/amulet problem (bug #3035392) svn-id: r51482
2010-07-29SCI: Added back debug output to sound commandsFilippos Karapetis
svn-id: r51460
2010-07-27SCI: Fix PCjr soundMatthew Hoops
svn-id: r51369