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path: root/engines/sci/video/seq_decoder.h
AgeCommit message (Collapse)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-07VIDEO: Rename VideoDecoder::load() to loadStream()Max Horn
svn-id: r55810
2011-02-07SCI: Unified the SEQ and robot palette code, and fixed the include safeguard ↵Filippos Karapetis
of the SEQ decoder svn-id: r55803
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2010-12-16VIDEO: Make VideoDecoder::getPalette() return a const byte pointerMatthew Hoops
svn-id: r54928
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
svn-id: r54927
2010-08-04GRAPHICS: Change signature of VideoDecoder::load()Max Horn
Now takes a pointer to a stream, instead of a reference. The rational is that in all instances, callers have a pointer (and dereference it to call load), and all load implementations turn the reference back into a pointer. svn-id: r51725
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
svn-id: r49079
2009-12-30The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵Filippos Karapetis
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737