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2011-11-02SCI: Fixed bug in commit 1a17bba.Filippos Karapetis
Thanks to wjp for pointing it out.
2011-11-02SCI: Fix Common::List::erase usage.Filippos Karapetis
Thanks to Tron for pointing that out.
2011-11-01SCI: Fixed bug #3430834 - "SCI: KQ6: Music stops after leaving shop"Filippos Karapetis
A regression from commit 9654068
2011-11-01SCI: Fixed unexpected end of file in fmtowns.cppFilippos Karapetis
2011-11-01SCI: limit new FM-Towns driver to KQ5athrxx
Mixed up mother goose is reported not to use that driver and even crash when trying to use it. Play Id and instrument patch id seem to be different.
2011-11-01SCI: (KQ5 FM-Towns) - fix voice mappingathrxx
(Driver channels would get reserved via the 0x4b control, but they would never get released)
2011-11-01SCI: add sound driver for KQ5 FM-Townsathrxx
2011-11-01SCI: add Japanese detection entry for KQ5 FM-Towns and fix audio language ↵athrxx
handling
2011-10-30SCI: More work on kEditTextFilippos Karapetis
2011-10-30SCI: Removed the hack for the creation of LARRY3.DRV, used in LSL3Filippos Karapetis
This is no longer necessary, as our file I/O code handles this case correctly now. Also, updated the description of file I/O on top.
2011-10-30SCI32: kString: Move variable declaration to prevent problemsLars Skovlund
with object lifetimes.
2011-10-29SCI: Allow alt key combinations in all SCI gamesFilippos Karapetis
Such key combos are used for the game debugger in SCI1.1 and GK1
2011-10-29SCI: Added a new debug flag, "DebugMode" for SCI32 gamesFilippos Karapetis
This is used to enable the embedded debugger in several SCI32 games (PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
2011-10-29SCI: Bugfix for text alignment in SCI32 gamesFilippos Karapetis
2011-10-29SCI: Fixed speech in PQ4 CDFilippos Karapetis
2011-10-29SCI: Silence GCC warningTorbjörn Andersson
2011-10-29SCI: Fixed the up/down buttons in GK1Filippos Karapetis
2011-10-29SCI: Implemented text alignment for SCI32Filippos Karapetis
2011-10-29SCI: Fixed typoFilippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
Also, removed duplicate code
2011-10-28SCI: Remove unneeded casts (thanks to wjp for pointing that out)Filippos Karapetis
2011-10-28SCI: Added two files missing in commit 4ac2940Filippos Karapetis
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-28SCI: Use the original text buffer width/height when drawing itFilippos Karapetis
Fixes the display of overlay text
2011-10-28SCI: Draw overlay text, if it exists (e.g. on buttons)Filippos Karapetis
2011-10-28SCI: Fixed text background color and text transparency for SCI32 gamesFilippos Karapetis
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-24SCI: Add GUIO_EGAUNDITHER based on Sierra Games VersionsStrangerke
Thanks [md5] for the link
2011-10-24LAUNCHER: Add GUIO_NOASPECT to SCIStrangerke
Thanks [md5] for the help
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-22SCI: fix thread lockup issue when loading savegames using a sound driver ↵athrxx
which depends on the mixer thread for timer calls. The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList(). For the same reason mentioned there the mutex may also not be locked before calling clearPlayList().
2011-10-20SCI: The demo of GK1 has no alternate sound effects.Filippos Karapetis
This fixes the sound effect heard in the "Day 1" screen
2011-10-20SCI: Added a hack to fix bug #3035693 - "SCI: QFG3 demo: Rope swinging more ↵Filippos Karapetis
heroic than ever"
2011-10-19SCI: Moved the width adjustment outside getPlaneRect()Filippos Karapetis
2011-10-19SCI: Added a detection for the second kSetShowStyle variantFilippos Karapetis
2011-10-19SCI: Changed the kUnload workaround for the LB2 demo to apply to all scenesFilippos Karapetis
2011-10-19SCI: Move the palette merging checking code inside the GfxPalette classFilippos Karapetis
2011-10-19SCI: Added a sanity check when drawing text. Older SCI32 saves work nowFilippos Karapetis
2011-10-19SCI: Merged all the code to get/set the NS rectFilippos Karapetis
2011-10-19SCI: Removed unused includesFilippos Karapetis
2011-10-19SCI: Updated comments in kShowStyle() and kCelInfo()Filippos Karapetis
2011-10-19SCI: Implemented kObjectIntersect()Filippos Karapetis
2011-10-19SCI: Wrapped some very long linesFilippos Karapetis
2011-10-19SCI: Fixed script bug #3425276 - "SCI: PQ2: Game crashes when looking at file"Filippos Karapetis
2011-10-19SCI: The draw_pic console command now works in SCI32Filippos Karapetis
Moreover, the overlay is temporarily hidden to show the picture
2011-10-18SCI: Duck videos are 16bpp, so we need to change the active pixel formatFilippos Karapetis
2011-10-18SCI: Added some hacks related to new functionality in Phantasmagoria 2Filippos Karapetis
The game will now start (but won't do anything exciting - it'll display its main menu, which doesn't work yet)
2011-10-18SCI: Initial implementation of kPlayDuck for Phantasmagoria 2Filippos Karapetis
2011-10-18SCI: Set the correct number of kernel functions for SCI3Filippos Karapetis
2011-10-18SCI: Added the GOG version of GK2, and fixed some GUI flagsFilippos Karapetis