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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-03-16
SCI: fix assert in sound code when fadeout is done (lsl1 bug #2970301)
Martin Kiewitz
2010-03-10
Fix warning
Max Horn
2010-03-10
Silenced some harmless cppcheck warnings about unreachable code after a return.
Torbjörn Andersson
2010-03-08
SCI: Make EngineState parameter to INV_SEL explicit
Max Horn
2010-03-08
SCI: Made some stuff static
Max Horn
2010-03-05
SCI: Add detection entry for Space Quest 5 french found in Space Quest Collec...
Fabio Battaglia
2010-02-28
Add detection entry for SQ4 Mac.
Matthew Hoops
2010-02-23
SCI: Turn kernel_sleep() into SciEvent::sleep()
Max Horn
2010-02-23
SCI: Move SciGui::wait to EngineState::wait
Max Horn
2010-02-23
SCI: Stop storing EngineState in SciGui32
Max Horn
2010-02-23
SCI: add Gabriel Knight 1 French DOS CD detection entry
Fabio Battaglia
2010-02-21
SCI: added warning when getting invalid rect in kCan(t)BeHere
Martin Kiewitz
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-02-21
Added comments on the SCI0-SCI1.1 kernel function table differences
Filippos Karapetis
2010-02-21
Handle invalid rects in kCanBeHere(). Fixes some odd crashes in Iceman
Filippos Karapetis
2010-02-20
Removed dead code
Filippos Karapetis
2010-02-17
SCI: Reduce header interdependencies
Max Horn
2010-02-17
SCI: Rename some members of class Resource
Max Horn
2010-02-17
SCI: Cleanup resource.h
Max Horn
2010-02-17
SCI: Remove hack in convertSierraGameId which caused a memory leak
Max Horn
2010-02-15
SCI32 reorders the REF* subops in kMessage; fixes GK1 conversations.
Matthew Hoops
2010-02-15
SCI: No need to set _executionStackPosChanged in kDisposeScript, as the callk...
Max Horn
2010-02-15
SCI: Remove sound/audio.h include from engine/state.h
Max Horn
2010-02-14
Fixed typo
Filippos Karapetis
2010-02-14
Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...
Filippos Karapetis
2010-02-13
SCI: Move language related code from EngineState to SciEngine
Max Horn
2010-02-13
SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabled
Max Horn
2010-02-13
SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead
Max Horn
2010-02-13
SCI: Move GameFeatures from EngineState to SciEngine
Max Horn
2010-02-13
SCI: Get rid of EngineState::resMan
Max Horn
2010-02-13
SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine
Max Horn
2010-02-13
SCI: Add global g_sci pointer to the active SciEngine instance
Max Horn
2010-02-13
SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::...
Max Horn
2010-02-13
SCI: Remove unused PARSE_HEAP_SIZE
Max Horn
2010-02-12
SCI: Revert r47929 (bad idea, as we may run out of offsets). Instead, adapt S...
Walter van Niftrik
2010-02-10
SCI: Update said.y to match changes made to said.cpp; regenerate said.cpp usi...
Max Horn
2010-02-09
SCI: also reset some variables inside reset(), so we dont error() out in lsl2...
Martin Kiewitz
2010-02-08
Search through arrays for outgoing references to fix possible garbage collect...
Matthew Hoops
2010-02-08
Add the missing ResMan debug channel.
Matthew Hoops
2010-02-07
SCI: Move bulk of op_callk code to new func callKernelFunc()
Max Horn
2010-02-07
SCI: cleanup; try to unify var names when reading PMachine instructions a bit
Max Horn
2010-02-07
SCI: Simplify yet another case of weird 'unsigned to signed' conversion
Max Horn
2010-02-07
Update comments in autoDetectSci21KernelType() explaining what we're checking...
Matthew Hoops
2010-02-07
SCI: Fix build without SCI32 (again)
Willem Jan Palenstijn
2010-02-07
SCI: GfxPalette::setFromResource() now actually passes force further down the...
Martin Kiewitz
2010-02-07
SCI: Fix VM crash when NULL_REG is passed to AvoidPath (SCI32).
Walter van Niftrik
2010-02-07
SCI: Some cleanup
Max Horn
2010-02-07
Split GameFeatures::autoDetectFeature into several methods, one for each feature
Max Horn
2010-02-07
SCI: Add GameFeatures::getDetectionAddr auxillary method
Max Horn
2010-02-07
SCI: Refactor GameFeatures::autoDetectFeature
Max Horn
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