Age | Commit message (Collapse) | Author |
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Also, removed duplicate code
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Fixes the display of overlay text
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Thanks [md5] for the link
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Thanks [md5] for the help
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which depends on the mixer thread for timer calls.
The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList().
For the same reason mentioned there the mutex may also not be locked before calling clearPlayList().
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This fixes the sound effect heard in the "Day 1" screen
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heroic than ever"
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Moreover, the overlay is temporarily hidden to show the picture
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The game will now start (but won't do anything exciting - it'll display
its main menu, which doesn't work yet)
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This removes the hack that checks for the existence of resource.cfg
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Vertical clipping is still not finished. This fixes the display in the
Torin demo (which uses a scene with loads of items with a vertical
offset).
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This is needed for some demos that do not supply a selector vocabulary
(i.e. vocab 997)
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The sound handle should not be set in kDoSound(init), but in
kDoSound(play). This is verified against several SCI versions,
plus game scripts check if a sound slot is playing primarily
by checking its handle. Fixes the sound in Shivers and probably
an assortment of other sound related bugs
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