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2012-05-30SCI32: Case-insensitive configuration gettersLars Skovlund
2012-05-28VIDEO: Add volume/balance control to VideoDecoderMatthew Hoops
2012-05-26SCI: Add a TODO in kFileIOReadRawFilippos Karapetis
2012-05-26SCI: Map another missing kFileIO callFilippos Karapetis
This is used to change directories in the save/load dialog (unused by us)
2012-05-26SCI: Implement kGetConfig and kGetSierraProfileIntFilippos Karapetis
This fixes the sluggish game speed in Phantasmagoria (DOS/Windows)
2012-05-26SCI: Add some missing game-specific optionsFilippos Karapetis
2012-05-26SCI: Bugfix for kFileIOReadRawFilippos Karapetis
Avoid overwriting the target buffer with junk when no data has been read
2012-05-24SCI: Map the rarely used VibrateMouse kernel function to be an empty callFilippos Karapetis
This is a function used to implement vibration in the floppy version of QFG4 for exotic force feedback mice, such as the Logitech Cyberman
2012-05-22SCI: Fix the detection of the NRS patch for QFG3Filippos Karapetis
2012-05-22SCI: Add a workaround for a hack used in the NRS script patches for QFG3Filippos Karapetis
The patched script 33 in the NRS patch attempts to perform kAbs() on an object. Return a dummy value instead. Fixes bugs #3528416 and #3528542
2012-05-21SCI: Silence unused variable warningsMatthew Hoops
2012-05-21SCI: Properly alphabetize the SCI32 objectsMatthew Hoops
2012-05-21SCI: Added two new debug commands, plane_list and plane_itemsFilippos Karapetis
These can be used to debug drawn items in SCI32
2012-05-20SCI: Fix case of the SciOpcodes enumFilippos Karapetis
2012-05-20SCI: Remove the hackish (and wrong) SCI32 fade codeFilippos Karapetis
2012-05-20SCI: Split the SCI32 graphics kernel functions in a separate fileFilippos Karapetis
2012-05-20SCI: Change sci_opcodes to CamelCaseFilippos Karapetis
2012-05-20SCI: Add another workaround for the map scene in TMMFilippos Karapetis
Thanks to TMM for details on reproducing this
2012-05-15SCI: Resolve some resource related FIXMEsFilippos Karapetis
These were introduced in 4f6d42d. The odd comment dates back to FreeSCI, as far as our history goes, and seems to be a leftover from an old refactoring during FreeSCI's history
2012-05-14SCI: kMakeSaveFileName is actually using virtual savegame IDsFilippos Karapetis
2012-05-14SCI: Implement savegame deletion functionality in SCI32Filippos Karapetis
This is based on two kernel functions, kMakeSaveCatName and kMakeSaveFileName
2012-05-14SCI: Check for object visibility, if an object defines itFilippos Karapetis
Fixes the inventory in GK1
2012-05-13SCI: Add a few FIXMEsWillem Jan Palenstijn
2012-05-11SCI: Fix bug #3040625 - "SCI: ECOQUEST French/German: Speech balloon graphic ↵Filippos Karapetis
glitch" This bug is caused by the fact that the sprites in that scene and the speech bubble share the same priority, so we compensate for that with a workaround
2012-04-29SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music"Filippos Karapetis
Fall back to the DOS soundtracks in Windows CD versions if the user picks a non-General MIDI music device, as the Windows tracks only contain MIDI music
2012-04-29SCI: Add a hack to fix the cursor colors in Longbow (bug #3489101)Filippos Karapetis
2012-04-29SCI: Add the French floppy version of SQ4 (bug #3515247)Filippos Karapetis
2012-04-05SCI: Do not cast away const qualifier.Johannes Schickel
2012-04-04SCI: Bugfix for the GetAngle workaroundsFilippos Karapetis
Return a fake value instead of leaving random values in the accumulator
2012-04-01SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in Ulence Flats.
2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
The associated call contains too few parameters, thus it shouldn't be made at all
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases.
2012-03-25Merge pull request #216 from bluegr/gui_undither_moveEugene Sandulenko
GUI: Change the undithering checkbox to be an engine-specific option
2012-03-25SCI: Fix cursor coordinates for SCI01. Fixes a crash in KQ1 (bug #3503932)Filippos Karapetis
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25SCI: Rename the sci_originalsavedload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-25SCI: Hook up the digital SFX and CD audio optionsFilippos Karapetis
The relevant code wasn't added in the newer commits - this was an oversight from my part
2012-03-25Merge pull request #211 from lordhoto/game-gui-options-v2Eugene Sandulenko
GUI: Game gui options
2012-03-20GRAPHICS: Convert PictDecoder to the ImageDecoder APIMatthew Hoops
2012-03-19SCI: Add per-game GUI option support.Filippos Karapetis
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-03-13SCI: Add detection entry for KQ6 French DOS Floppy.D G Turner
See bug #3503425.
2012-03-08SCI: Fix GK1 Mac text positioningMatthew Hoops
A regression from the text bitmap code addition
2012-03-08SCI: Fix KQ6 Mac movies with resource fork namesMatthew Hoops
2012-03-08SCI: Fix SCI1.1+ Mac games with resource fork container namesMatthew Hoops
2012-03-07SCI: Add a new configuration option for SQ4 CD, "silver_cursors"Filippos Karapetis
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones