aboutsummaryrefslogtreecommitdiff
path: root/engines/sci
diff options
context:
space:
mode:
authorFilippos Karapetis2012-04-29 20:26:05 +0300
committerFilippos Karapetis2012-04-29 20:45:14 +0300
commit24e57808aa946ad38379b43ca205af6ef151c66a (patch)
tree3207567548d8349bbfdabbed4b9f0d43757c0199 /engines/sci
parentad248c9b0b28a50208930c3b49fa4b51420f1f56 (diff)
downloadscummvm-rg350-24e57808aa946ad38379b43ca205af6ef151c66a.tar.gz
scummvm-rg350-24e57808aa946ad38379b43ca205af6ef151c66a.tar.bz2
scummvm-rg350-24e57808aa946ad38379b43ca205af6ef151c66a.zip
SCI: Add a hack to fix the cursor colors in Longbow (bug #3489101)
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/graphics/cursor.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index 71f4598afc..14ffa69f91 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -148,11 +148,13 @@ void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
colorMapping[3] = _palette->matchColor(170, 170, 170); // Grey
- // Special case for the magnifier cursor in LB1 (bug #3487092).
- // No other SCI0 game has a cursor resource of 1, so this is handled
- // specifically for LB1.
+ // TODO: Figure out if the grey color is hardcoded
+ // HACK for the magnifier cursor in LB1, fixes its color (bug #3487092)
if (g_sci->getGameId() == GID_LAURABOW && resourceId == 1)
colorMapping[3] = _screen->getColorWhite();
+ // HACK for Longbow cursors, fixes the shade of grey they're using (bug #3489101)
+ if (g_sci->getGameId() == GID_LONGBOW)
+ colorMapping[3] = _palette->matchColor(223, 223, 223); // Light Grey
// Seek to actual data
resourceData += 4;