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2015-02-18SCI: Fix digital audioWillem Jan Palenstijn
Regression from 5028487038fd, where I assumed all songs were MIDI.
2015-02-17SCI: Add alternative version of QfG3 "Woo" dialog patchWillem Jan Palenstijn
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806.
2015-02-15SCI: Add more audio debugging outputWillem Jan Palenstijn
2015-02-15SCI: Fix version check for MIDI controller 4EWillem Jan Palenstijn
This is only supported since SCI1 middle, as verified with xmas1990, SCI1 mgoose, SQ4 floppy, LSL1, Jones floppy. Fixes missing sounds in Jones floppy.
2015-02-15SCI: Fix sound object frame selector rateWillem Jan Palenstijn
Thanks waltervn. Verified against asm (QfG2, KQ6CD)
2015-02-15SCI: Only allow a single 'playBed' song in SCI1earlyWillem Jan Palenstijn
2015-02-15SCI: Allow channel remapping from audio thread tooWillem Jan Palenstijn
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33.
2015-02-15SCI: Give songs that start playing later higher priorityWillem Jan Palenstijn
2015-02-15SCI: Add debugging outputWillem Jan Palenstijn
2015-02-15SCI: Handle voice limits differentlyWillem Jan Palenstijn
For playBed songs, SCI1early remappers didn't unmap the entire song when there weren't enough voices for a channel. Thanks waltervn.
2015-02-15SCI: Don't remap channels from playBed songsWillem Jan Palenstijn
2015-02-15SCI: Always re-sort playlist in soundPlayWillem Jan Palenstijn
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted.
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
The playBed option is not handled yet, only stored. This increases the savegame format version.
2015-02-14SCI: Match SSCI channel reset orderWillem Jan Palenstijn
It may or may not matter for a driver's voice mapping.
2015-02-14SCI: Initialize voice counts in SCI1+Willem Jan Palenstijn
2015-02-14SCI: Avoid resetting already unused channelsWillem Jan Palenstijn
2015-01-11SCI: fix definition of GK1 police-sleep patchMichael Brown
2015-01-07SCI: Fix Mac games with a height of 190Matthew Hoops
A regression from 72e6a9eeab1082892e5d77fabc4f0b50f839615a
2014-12-28SCI: improve kPortrait debug support + fixMartin Kiewitz
2014-12-27SCI: Fix warningWillem Jan Palenstijn
2014-12-25SCI: actor file format, add debug code kPortraitMartin Kiewitz
2014-12-24SCI: fix typo in comment for LSL3/GermanMartin Kiewitz
2014-12-24SCI: added LSL3/German 5 1/4" floppy versionMartin Kiewitz
2014-12-24SCI: Silence a gcc warningMatthew Hoops
2014-12-17SCI: fix kq6 azure&ariel scenes in dual mode #6750Martin Kiewitz
script patch fixes bug #6750 in dual mode (audio+text)
2014-12-13SCI: Fix comment for workaround.Willem Jan Palenstijn
The previous explanation just wasn't true.
2014-12-11Merge pull request #547 from AReim1982/SCI-P1-P2Filippos Karapetis
SCI: Add detection entries for the German versions of Phantasmagoria 1+2
2014-12-11SCI: Add detection entries for the German versions of Phantasmagoria 1+2Alexander Reim
2014-11-09SCI: Phantasmagoria actually outputs 630x450 nowMartin Kiewitz
clipping of video output was required
2014-11-09SCI: some more work on 480x300 mac supportMartin Kiewitz
2014-11-06SCI: hopefully Japanese text wrapping is fine nowMartin Kiewitz
also removed duplicate entries in punctuation table thanks to wjp
2014-11-04SCI: fix Japanese Space Quest 4 (intro + buttons)Martin Kiewitz
At least SQ4 uses #j text prefix as signal for the interpreter to not use the PC9801 hires font, but to use the internal low res font instead
2014-11-04SCI: kStrCat does language-splitting for QfG1 tooMartin Kiewitz
2014-11-02SCI: hoyle 4 workaround properly done (bug #6614)Martin Kiewitz
fixes placement of edit control caused by uninitialized reads
2014-11-02SCI: GetClosest() bugfix the bugfix thx wjpMartin Kiewitz
2014-11-02SCI: bugfix in GetLongest() for Japanese SQ4Martin Kiewitz
2014-11-02SCI: add support for \n and \r in Japanese textMartin Kiewitz
fixes Police Quest 2 Japanese intro thx to wjp for helping
2014-11-02SCI: text16 Shift-JIS font switch fixedMartin Kiewitz
fixes Police Quest 2 Japanese intro and others, where the internal SCI font was used and not the Shift-JIS hires font
2014-11-02SCI: fix another bug in text16 / GetLongest()Martin Kiewitz
2014-11-02SCI: fix bug in text16 / GetLongest()Martin Kiewitz
2014-11-01SCI: text16 GetLongest() changes fixes bug #5334Martin Kiewitz
also fixes bug #5159 also fixes Japanese line wrapping (hopefully)
2014-11-01SCI: revert r55034, fixes bug #6539Martin Kiewitz
original bug wasn't solved properly will reopen the original bug #5334 and figure out that one instead
2014-10-31SCI: script patch for qfg1ega (fixes bug #6407)Martin Kiewitz
throwing rocks at bird's nest, running ego gets stuck
2014-10-29SCI: color matching bug fixMartin Kiewitz
2014-10-28SCI: color matching - remove debug codeMartin Kiewitz
2014-10-28SCI: properly reversed color matching thanks wjpMartin Kiewitz
2014-10-28SCI: Remove trailing whitespaceFilippos Karapetis
2014-10-28SCI: implement 8-bit color matching SCI1.1 bugMartin Kiewitz
effectively fixes bug #6455 thanks to wjp and [md5]
2014-10-27SCI: Add note on SSCI 11 FindColor bugWillem Jan Palenstijn