Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-28 | resource_t struct replaced with stub Resource class for future objectifying. ↵ | Greg Frieger | |
Also the crash when exiting SCI1 games was fixed svn-id: r38982 | |||
2009-02-28 | Turned ResourceManager into a class, along with all related functions | Greg Frieger | |
svn-id: r38978 | |||
2009-02-28 | Fix warnings. | Johannes Schickel | |
svn-id: r38975 | |||
2009-02-28 | Increase colour refcount when allocating colour | Willem Jan Palenstijn | |
svn-id: r38974 | |||
2009-02-28 | Disable xfact/yfact scaling in embedded views. | Willem Jan Palenstijn | |
This inadvertently broke colours in KQ5 as a side effect. svn-id: r38973 | |||
2009-02-28 | Fix warnings. | Johannes Schickel | |
svn-id: r38972 | |||
2009-02-28 | Added detection for more SCI games and demos | Greg Frieger | |
svn-id: r38970 | |||
2009-02-28 | clean up some warnings | Andre Heider | |
svn-id: r38965 | |||
2009-02-28 | set the correct OPL2 frequency for Wii | Andre Heider | |
svn-id: r38964 | |||
2009-02-28 | SCI: Renamed some kernel types and general cleanup | Jordi Vilalta Prat | |
svn-id: r38961 | |||
2009-02-28 | Add support for saving Common::String objects. | Willem Jan Palenstijn | |
Use it to simplify SavegameMetadata handling. svn-id: r38959 | |||
2009-02-28 | Make CFSML writers take const arguments | Willem Jan Palenstijn | |
svn-id: r38952 | |||
2009-02-28 | Initialize mixer feed variables | Willem Jan Palenstijn | |
svn-id: r38951 | |||
2009-02-28 | cleanup | Max Horn | |
svn-id: r38950 | |||
2009-02-28 | SCI: Get rid around the first layer around the ScummVM audio mixer. Also ↵ | Max Horn | |
resolve the FIXME about releasing the mixer channel we allocated svn-id: r38949 | |||
2009-02-28 | SCI: Get rid of extra layer around our timer manager | Max Horn | |
svn-id: r38947 | |||
2009-02-27 | Add FIXME: We need a pcm_device->exit() function, | Willem Jan Palenstijn | |
to release the mixer channel allocated for pcm_device in ScummVM's mixer. svn-id: r38941 | |||
2009-02-27 | Depend on backend timer API instead of a new mutex | Willem Jan Palenstijn | |
This fixes a deadlock between the backend's timer mutex and the sound callbackMutex that would occur while restoring a game. svn-id: r38939 | |||
2009-02-27 | Fix reading corrupted saves. | Willem Jan Palenstijn | |
svn-id: r38934 | |||
2009-02-27 | fix warnings and memleaks in savegame.cfsml | Willem Jan Palenstijn | |
svn-id: r38933 | |||
2009-02-27 | sync savegame.cfsml with include/ dir changes | Willem Jan Palenstijn | |
svn-id: r38932 | |||
2009-02-27 | Fix code formatting | Eugene Sandulenko | |
svn-id: r38930 | |||
2009-02-27 | SCI: Remove empty include/ dir | Max Horn | |
svn-id: r38922 | |||
2009-02-27 | SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp ↵ | Max Horn | |
file with the EngineState constructor svn-id: r38921 | |||
2009-02-27 | SCI: Moved almost all files from include/ to other dirs; only ↵ | Max Horn | |
include/engine.h remains svn-id: r38920 | |||
2009-02-27 | SCI: Commited file handling revamp, work in progress | Max Horn | |
svn-id: r38919 | |||
2009-02-26 | Reset successor variable after use. | Willem Jan Palenstijn | |
This fixes a crash in SQ3 after reloading followed by restarting. svn-id: r38918 | |||
2009-02-26 | - Removed engine/sys_strings.* | Filippos Karapetis | |
- Renamed sys_string_t -> SystemString, sys_strings_t -> SystemStrings svn-id: r38916 | |||
2009-02-26 | start out with an empty array of file handles, so the Enginestates matches ↵ | Andre Heider | |
between startup and restart. really check its size before accessing it (fixes LSL3 restart) svn-id: r38915 | |||
2009-02-26 | fix graphics regression in Iceman caused by r38909 | Willem Jan Palenstijn | |
svn-id: r38914 | |||
2009-02-26 | protect the sfx timer with the callbackMutex to fix the race the condition ↵ | Andre Heider | |
when restarting or restoring a game. svn-id: r38913 | |||
2009-02-26 | reinit sfx in game_init() when it got deinitialized in game_exit(), this ↵ | Andre Heider | |
unmutes the game after a restart. shutdown sfx in game_exit() only if there is no EngineState successor (restored game) since gamestate_restore() already reinitialized it. svn-id: r38912 | |||
2009-02-26 | cleanup | Max Horn | |
svn-id: r38910 | |||
2009-02-26 | SCI: Modified gfx_new_mode to take a Graphics::PixelFormat | Max Horn | |
svn-id: r38909 | |||
2009-02-26 | SCI: Changed 'typedef enum { } NAME' into C++-style 'enum NAME { }' | Max Horn | |
svn-id: r38908 | |||
2009-02-26 | SCI: Turned the crossblit code into a template | Max Horn | |
svn-id: r38907 | |||
2009-02-26 | SCI: Some nitpick FIXMEs on incorrect opcode number comments ;) | Max Horn | |
svn-id: r38906 | |||
2009-02-26 | SCI: Moved gfx_line.cpp to line.h and turned _gfx_draw_line_buffer into a ↵ | Max Horn | |
template svn-id: r38905 | |||
2009-02-26 | SCI: Replaced #define hack to fake subclassing in C by regular C++ subclassing | Max Horn | |
svn-id: r38904 | |||
2009-02-26 | Clarify behaviour of gfxop_get_event(). | Willem Jan Palenstijn | |
svn-id: r38900 | |||
2009-02-26 | Cleanup | Filippos Karapetis | |
svn-id: r38898 | |||
2009-02-26 | Cleanup | Filippos Karapetis | |
svn-id: r38896 | |||
2009-02-26 | Cleanup. Readded FIXME | Filippos Karapetis | |
svn-id: r38895 | |||
2009-02-26 | cleanup | Max Horn | |
svn-id: r38891 | |||
2009-02-25 | fix read_SegManagerPtr to not read from an uninitialzed pointer | Andre Heider | |
svn-id: r38889 | |||
2009-02-25 | reintroduce game_start_time (removed it in r38701), since the interpreter ↵ | Andre Heider | |
can be restarted and it can be retrieved via script function (eg. LSL3 about box) svn-id: r38888 | |||
2009-02-25 | Initial fix for the keypad keys. We still don't know the initial state of ↵ | Filippos Karapetis | |
the caps lock etc keys, so an appropriate method will need to be added to OSystem svn-id: r38887 | |||
2009-02-25 | Reverted my wrong commit #38870. Most of the key codes are handled by the ↵ | Filippos Karapetis | |
engine itself, however there are cases where they are handled by the game scripts, e.g. in save/load dialogs. The arrow keys in the save/load dialogs should work properly again. The numpad keys still look to be broken by some other commit svn-id: r38886 | |||
2009-02-25 | cleanup | Max Horn | |
svn-id: r38885 | |||
2009-02-25 | SCI: Restored ability to warp the mouse cursor | Max Horn | |
svn-id: r38884 |