aboutsummaryrefslogtreecommitdiff
path: root/engines/sci
AgeCommit message (Expand)Author
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
2010-11-18SCI: Added a stub for a new subop in kString, and disabled trackOriginAndFind...Filippos Karapetis
2010-11-18SCI: Added species selector functionality for SCI3Filippos Karapetis
2010-11-18SCI: Removed SCI3 hacks in kClone/kDisposeCloneFilippos Karapetis
2010-11-18SCI: Slight formatting fix and use \t instead of a tab character in debugN.Johannes Schickel
2010-11-18SCI: Fix debugger disassembly of property accesses in SCI3Lars Skovlund
2010-11-18SCI3: Fix new opcode 0x4eLars Skovlund
2010-11-18SCI3: Added another previously unused opcode (0x27 / 0x4e)Filippos Karapetis
2010-11-18SCI2: Treat SCI2 raw arrays (type 3) as strings in kArrayFilippos Karapetis
2010-11-18Get rid of a const_cast.Lars Skovlund
2010-11-18SCI: Slight formatting fix.Johannes Schickel
2010-11-18SCI3: implement setInfoSelector() for SCI3, fixes infinite recursionLars Skovlund
2010-11-18SCI3: Add proper support for the calle instructionLars Skovlund
2010-11-18Fix operator precedence problemLars Skovlund
2010-11-17SCI: Added hacks in kClone/kDisposeClone for SCI3Filippos Karapetis
2010-11-17SCI: Call lookupArray() after allocateArray() when duplicating arraysFilippos Karapetis
2010-11-17SCI: Code formattingFilippos Karapetis
2010-11-17SCI: Added sanity checks for SCI3 scripts bigger than 64KBFilippos Karapetis
2010-11-17SCI3: Implement opcode to retrieve the info selector.Lars Skovlund
2010-11-17SCI3: Handle script exports correctlyLars Skovlund
2010-11-17SCI3: relocate operand of the lofsa opcodeLars Skovlund
2010-11-17SCI: Fixed the speed in the intro of PQ2, version 1.002.011 (bug #3102071)Filippos Karapetis
2010-11-17Adapt SCI property instructions (pToa etc.) to SCI3Lars Skovlund
2010-11-17SCI1.1 and newer games always ignore move count. The "version" command works ...Filippos Karapetis
2010-11-17SCI: Remove key modifier (e.g. num lock) status for keyboard function keys. T...Filippos Karapetis
2010-11-17SCI: lofsa/lofss functionality for SCI3Filippos Karapetis
2010-11-17SCI: Allow SCI3 game scripts to runFilippos Karapetis
2010-11-17SCI: Added some SCI3 selector related informationFilippos Karapetis
2010-11-17SCI: Make class table size OB1 workaround slightly more readableMax Horn
2010-11-17SCI: Fixed the return values of Object::relocateSci3()Filippos Karapetis
2010-11-17SCI: Change 'colour' to 'color'Max Horn
2010-11-17SCI3: added a SCI3 implementation of findGameObject(), based on a patch by ls...Filippos Karapetis
2010-11-17SCI: More work on SCI3, based on a patch by lskovlunFilippos Karapetis
2010-11-17SCI: Some more work on SCI3, based on a patch by lskovlunFilippos Karapetis
2010-11-17SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlunFilippos Karapetis
2010-11-17SCI: Some restructuring. Added some SCI3 placeholders/stubsFilippos Karapetis
2010-11-17SCI: The heap was a separate resource in SCI1.1 - SCI2.1 games only. It was l...Filippos Karapetis
2010-11-17SCI: Specify that -1 means "all maps" when listing base36-encoded resourcesFilippos Karapetis
2010-11-17SCI: Updated dissectScript() to handle synonym blocksFilippos Karapetis
2010-11-17SCI: Unified the functionality and parameters of the disasm and disasm_addr c...Filippos Karapetis
2010-11-17SCI: Added the ability to display original script bytecode in the "disasm" co...Filippos Karapetis
2010-11-16SCI: Fix for bug #3110215 - "SQ4 German: endless flight on Estros"Filippos Karapetis
2010-11-15SCI: Workaround for bug #3109299 "QFG1VGA: Crash when leaving area east of An...David Turner
2010-11-13SCI: Fixup pathfinding start point when on polygon edge.Walter van Niftrik
2010-11-13SCI: Fixed script bug #3108012 - "Hoyle1: Crash when changing Deal Speed in H...Filippos Karapetis
2010-11-13SCI: Update resource types for SCI2.1/3Matthew Hoops
2010-11-12Fixed signed/unsigned warningFilippos Karapetis
2010-11-12SCI: Don't check for SCI2/SCI2.1 kernel types in SCI3 games. Filippos Karapetis
2010-11-11SCI: kSave case 0 is actually kSaveGame. Based on a patch by lskovlunFilippos Karapetis
2010-11-11SCI2: Make robots return immediately for now, till they're implementedFilippos Karapetis