Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-29 | SCI: Fixed the up/down buttons in GK1 | Filippos Karapetis | |
2011-10-29 | SCI: Implemented text alignment for SCI32 | Filippos Karapetis | |
2011-10-29 | SCI: Fixed typo | Filippos Karapetis | |
2011-10-29 | SCI: Some fixes for text positioning in SCI32 games (still WIP) | Filippos Karapetis | |
Also, removed duplicate code | |||
2011-10-28 | SCI: Remove unneeded casts (thanks to wjp for pointing that out) | Filippos Karapetis | |
2011-10-28 | SCI: Added two files missing in commit 4ac2940 | Filippos Karapetis | |
2011-10-28 | SCI: Added skeleton code for kEditText (still not working) | Filippos Karapetis | |
2011-10-28 | SCI: Use the original text buffer width/height when drawing it | Filippos Karapetis | |
Fixes the display of overlay text | |||
2011-10-28 | SCI: Draw overlay text, if it exists (e.g. on buttons) | Filippos Karapetis | |
2011-10-28 | SCI: Fixed text background color and text transparency for SCI32 games | Filippos Karapetis | |
2011-10-26 | SCI: Renamed GfxControls to GfxControls16 | Filippos Karapetis | |
2011-10-24 | SCI: Add GUIO_EGAUNDITHER based on Sierra Games Versions | Strangerke | |
Thanks [md5] for the link | |||
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to SCI | Strangerke | |
Thanks [md5] for the help | |||
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-22 | SCI: fix thread lockup issue when loading savegames using a sound driver ↵ | athrxx | |
which depends on the mixer thread for timer calls. The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList(). For the same reason mentioned there the mutex may also not be locked before calling clearPlayList(). | |||
2011-10-20 | SCI: The demo of GK1 has no alternate sound effects. | Filippos Karapetis | |
This fixes the sound effect heard in the "Day 1" screen | |||
2011-10-20 | SCI: Added a hack to fix bug #3035693 - "SCI: QFG3 demo: Rope swinging more ↵ | Filippos Karapetis | |
heroic than ever" | |||
2011-10-19 | SCI: Moved the width adjustment outside getPlaneRect() | Filippos Karapetis | |
2011-10-19 | SCI: Added a detection for the second kSetShowStyle variant | Filippos Karapetis | |
2011-10-19 | SCI: Changed the kUnload workaround for the LB2 demo to apply to all scenes | Filippos Karapetis | |
2011-10-19 | SCI: Move the palette merging checking code inside the GfxPalette class | Filippos Karapetis | |
2011-10-19 | SCI: Added a sanity check when drawing text. Older SCI32 saves work now | Filippos Karapetis | |
2011-10-19 | SCI: Merged all the code to get/set the NS rect | Filippos Karapetis | |
2011-10-19 | SCI: Removed unused includes | Filippos Karapetis | |
2011-10-19 | SCI: Updated comments in kShowStyle() and kCelInfo() | Filippos Karapetis | |
2011-10-19 | SCI: Implemented kObjectIntersect() | Filippos Karapetis | |
2011-10-19 | SCI: Wrapped some very long lines | Filippos Karapetis | |
2011-10-19 | SCI: Fixed script bug #3425276 - "SCI: PQ2: Game crashes when looking at file" | Filippos Karapetis | |
2011-10-19 | SCI: The draw_pic console command now works in SCI32 | Filippos Karapetis | |
Moreover, the overlay is temporarily hidden to show the picture | |||
2011-10-18 | SCI: Duck videos are 16bpp, so we need to change the active pixel format | Filippos Karapetis | |
2011-10-18 | SCI: Added some hacks related to new functionality in Phantasmagoria 2 | Filippos Karapetis | |
The game will now start (but won't do anything exciting - it'll display its main menu, which doesn't work yet) | |||
2011-10-18 | SCI: Initial implementation of kPlayDuck for Phantasmagoria 2 | Filippos Karapetis | |
2011-10-18 | SCI: Set the correct number of kernel functions for SCI3 | Filippos Karapetis | |
2011-10-18 | SCI: Added the GOG version of GK2, and fixed some GUI flags | Filippos Karapetis | |
2011-10-16 | SCI: Moved the Hi-res description for LSL6 hi-res in the extras field | Filippos Karapetis | |
2011-10-16 | SCI: Updated the description of LSL6 hires to distinguish it better | Filippos Karapetis | |
2011-10-16 | SCI: Script 64036 in Torin's passage contains an invalid export | Filippos Karapetis | |
2011-10-15 | SCI: Added a heuristic to distinguish Mac SCI1.1 from SCI2.1 versions | Filippos Karapetis | |
This removes the hack that checks for the existence of resource.cfg | |||
2011-10-15 | SCI: Fixed text length in upscaled SCI32 games | Filippos Karapetis | |
2011-10-14 | SCI: Fixed display of text surfaces in SCI21 | Filippos Karapetis | |
2011-10-14 | SCI: Silenced warnings | Filippos Karapetis | |
2011-10-14 | SCI: More work on kBitmap (still WIP) | Filippos Karapetis | |
2011-10-14 | SCI: More work on the vertical plane offset for SCI32. Still WIP. | Filippos Karapetis | |
Vertical clipping is still not finished. This fixes the display in the Torin demo (which uses a scene with loads of items with a vertical offset). | |||
2011-10-13 | SCI: Extended the detection of certain selectors to work in SCI2 | Filippos Karapetis | |
This is needed for some demos that do not supply a selector vocabulary (i.e. vocab 997) | |||
2011-10-13 | SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanup | Filippos Karapetis | |
2011-10-13 | SCI: Updated a comment inside processPlaySound() | Filippos Karapetis | |
2011-10-12 | SCI: Fixed a long-standing bug in kDoSound(init) | Filippos Karapetis | |
The sound handle should not be set in kDoSound(init), but in kDoSound(play). This is verified against several SCI versions, plus game scripts check if a sound slot is playing primarily by checking its handle. Fixes the sound in Shivers and probably an assortment of other sound related bugs | |||
2011-10-12 | SCI: Marked functions that have been changed into dummy ones in SCI3 | Filippos Karapetis | |
2011-10-12 | SCI: kSave(3) is kCheckSaveGame() and kSave(6) is kFileIOUnlink() | Filippos Karapetis | |
2011-10-12 | SCI: Implementation of kCelInfo subop 4 | Heather Douglass | |
kCelInfo subop 4 returns the pixel color at the passed in x,y coordinates for the passed in view, loop, cel. Shivers uses this function for the red door puzzle, room 23601 to determine what blocks on the puzzle board are already occupied by pieces. |