Age | Commit message (Collapse) | Author |
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cast ;)
svn-id: r47921
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svn-id: r47920
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svn-id: r47919
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svn-id: r47918
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svn-id: r47917
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svn-id: r47916
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svn-id: r47915
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svn-id: r47914
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svn-id: r47913
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fixed loading saved games due Gfx* changes
svn-id: r47912
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svn-id: r47911
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svn-id: r47910
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svn-id: r47909
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class directly, kGraph / RedrawBox is now using GfxPaint16 directly
svn-id: r47908
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svn-id: r47907
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svn-id: r47906
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svn-id: r47905
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svn-id: r47904
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SciGui/32
svn-id: r47903
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svn-id: r47902
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svn-id: r47901
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svn-id: r47900
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svn-id: r47899
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svn-id: r47898
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svn-id: r47897
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ratio correction will eventually have to be applied. This fixes a possible segfault when playing the credits video in GK1 (which is 640x480).
svn-id: r47895
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in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video.
svn-id: r47894
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svn-id: r47893
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svn-id: r47892
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svn-id: r47891
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svn-id: r47890
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svn-id: r47889
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shows the path for 2.5 seconds there)
svn-id: r47888
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svn-id: r47887
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well for drawing cels
svn-id: r47885
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svn-id: r47884
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and GfxPaint32, using those classes directly when drawing pictures instead of SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for kDrawPic because that command is sci16 exclusive
svn-id: r47883
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svn-id: r47882
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svn-id: r47881
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in GfxPaint16 (using #def instead of fixed value)
svn-id: r47880
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svn-id: r47879
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svn-id: r47878
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svn-id: r47877
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svn-id: r47876
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svn-id: r47875
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svn-id: r47874
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sq6)
svn-id: r47873
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of Dr. Brain
svn-id: r47870
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svn-id: r47867
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svn-id: r47866
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