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2009-09-13Always disable the "Change Directory" button in the save/load menus, as we ↵Filippos Karapetis
don't allow the engine to change the directory where saved games will be placed svn-id: r44044
2009-09-12Removed the INST_LOOKUP_CLASS defineFilippos Karapetis
svn-id: r44043
2009-09-12Made is_object() a method of the segment managerFilippos Karapetis
svn-id: r44042
2009-09-12Removed the unused ASSERT()-related code and changed a warning where ↵Filippos Karapetis
BREAKPOINT() was used to an error svn-id: r44041
2009-09-12- Made obj_get and obj_get_name methods of SegManager (getObject and ↵Filippos Karapetis
getObjectName, respectively) - Renamed alloc_List -> allocateList, alloc_Node->allocateNode, alloc_hunk_entry->allocateHunkEntry, free_hunk_entry->freeHunkEntry, for consistency svn-id: r44039
2009-09-09Removed/replaced the gfx_pixmap_color structFilippos Karapetis
svn-id: r44017
2009-09-08Fixed some (pedantic) warningsMax Horn
svn-id: r44015
2009-09-07Merged xfact and yfact into scaleFactor - it doesn't really make sense to ↵Filippos Karapetis
multiply one dimension with an integer multiplier which is different to the multiplier of the other dimension, otherwise we'll end up with funny looking and squashed resolutions like 640x200 or 320x400. Also, removed the now-unused pixelFormat member variable of the graphics driver struct svn-id: r44003
2009-09-07Fixed a regression from commit #43999 (segment ID 1 is valid)Filippos Karapetis
svn-id: r44000
2009-09-07SCI: Replace GET_SEGMENT_ANY and GET_OBJECT_SEGMENT macros by new segman methodsMax Horn
svn-id: r43999
2009-09-06Removed some unused variablesFilippos Karapetis
svn-id: r43998
2009-09-06CleanupFilippos Karapetis
svn-id: r43996
2009-09-06Fixed compilation on BE systemsFilippos Karapetis
svn-id: r43995
2009-09-06Removed the hi-color code (16bpp & 24bpp). All SCI games use up to 256 ↵Filippos Karapetis
colors, so hi-color isn't really used anywhere, and it only makes the overall code more complex for no reason svn-id: r43994
2009-09-06Removed some leftover debug code, and turned p0printf messages into debug ↵Filippos Karapetis
messages, introducing a new debug level svn-id: r43993
2009-09-06SCI: Rename SegManager::exports_wide to _exportsAreWide and changed it to a ↵Max Horn
bool, and rename setExportWidth() to setExportAreWide() svn-id: r43988
2009-09-06SCI: Script::obj_indices is now protectedMax Horn
Add new methods init, allocateObject and getObject to class Script, and use them instead of directly accessing Script::obj_indices. Replace RAW_GET_CLASS_INDEX with Script::getObject() svn-id: r43987
2009-09-06SCI: Replace "IntMapper *id_seg_map" in SegManager with a ↵Max Horn
Common::HashMap<int,int> This simplifies the code considerably. Also changed the savegame format accordingly, which required me to bump the format version to 10. Old saves should still load fine. svn-id: r43986
2009-09-06SCI: Convert saveload code to use the versioning feature of Common::SerializerMax Horn
svn-id: r43985
2009-09-06SCI: cleanupMax Horn
svn-id: r43984
2009-09-06SCI: cleanupMax Horn
svn-id: r43982
2009-09-06SCI: Cleanup for some SegManager internalsMax Horn
- rename segGet and getSegment to getScriptSegment; the two can be distinguished by the parameter count. - rename type SCRIPT_GET to ScriptLoadType to conform with our code formatting conventions - rename get_class_address to getClassAddress - some cleanup svn-id: r43981
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
svn-id: r43980
2009-09-06SCI: Rename player -> s_player and made it static; allocate MemoryReadStream ↵Max Horn
in two cases on the stack, for simplicity svn-id: r43979
2009-09-06SCI: Change script_lookup_export to use SegManager::validateExportFuncMax Horn
svn-id: r43978
2009-09-04OopsFilippos Karapetis
svn-id: r43943
2009-09-04- Allow SCI games to set the cursor position when it's hidden once againFilippos Karapetis
- Changed the message shown when the game tries to move the cursor off the screen bounds from a warning to a debug message, to avoid spam in games that do this behavior, e.g. the Camelot demo svn-id: r43942
2009-09-04- Removed the gfx error defines. When resources are not found, or are ↵Filippos Karapetis
corrupted, we should error out instead of piggy-banking an error flag to another function - Do not try and set the position of the mouse cursor when it's hidden svn-id: r43941
2009-09-04SCI: Reset signal before playing song.Walter van Niftrik
svn-id: r43940
2009-09-04Removed the "reverse alpha" flag from the graphics driver code. Alpha values ↵Filippos Karapetis
are now always 0 for transparent, up to 255 for opaque svn-id: r43939
2009-09-04Removed the bilinear and trilinear FreeSCI scalers, and only left the ↵Filippos Karapetis
unfiltered scaler in (to be replaced by ScummVM's scaler code). We really don't need bilinear and trilinear filtered scaling in the engine, as ScummVM's filters already perform bilinear and trilinear filtered scaling, if requested svn-id: r43938
2009-09-04Fixing signed/unsigned comparison warningSven Hesse
svn-id: r43937
2009-09-04Removed the animation_granularity variable from the engine state (it never ↵Filippos Karapetis
changes, and it's used in one place only) svn-id: r43936
2009-09-04Moved some functions inside the SegManager class, and renamed alloc_clone() ↵Filippos Karapetis
to allocateClone() svn-id: r43935
2009-09-03SCI: Relocate export table when restoring SCI1.1 savegamesWalter van Niftrik
svn-id: r43916
2009-09-03- Re-added the SCI0 dithering code. Dithering is disabled by default. Added ↵Filippos Karapetis
the 3 dithering modes as an enum (and reorganized them a bit) - Added 3 config options for dithering in the ini file - mainly for purists (config option "dither_mode"): 0 - disabled, 1 - 16 color dithering (Sierra style) and 2 - 256 color dithering - Dithering is now always applied depending on the screen scale (removed the relevant parameter) - Removed the background picture buffering option, used to speed-up room changes. Room changing is quite fast (instantaneous), and the extra memory allocated is not worth the possible speed increase in small devices. Plus.... there is no reliable value to set this option to, so there is no point in letting the user decide what value to put there using guesswork svn-id: r43915
2009-09-02Fixed loading again (broken accidentally in rev. 43504Filippos Karapetis
svn-id: r43913
2009-09-02Removed the dirty rectangle option of updating one huge rectangle, and only ↵Filippos Karapetis
left the algorithm of updating the screen with multiple small rectangles, like we do in all the other engines that support dirty rectangle screen updates svn-id: r43909
2009-09-02Some renaming:Filippos Karapetis
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908
2009-09-02SCI: Renamed kernel_dereference_* to kernelDeref*, and added kernelDerefStringMax Horn
svn-id: r43907
2009-09-02SCI:Max Horn
* removed kNOP * renamed k_Unknown to kUnknown * added FIXME to kfunct_mappers table * more cleanup svn-id: r43906
2009-09-02SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be ↵Max Horn
removed eventually) svn-id: r43905
2009-09-01Added checksums for KQ5 EGA (bug report #2829470)Filippos Karapetis
svn-id: r43903
2009-09-01Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really ↵Filippos Karapetis
make sense to dither, as Sierra games use up to 256 colors (even the later SVGA ones), and it messes up the result of the FreeSCI graphics filters. Plus, the resulting image looks worse than the original one svn-id: r43901
2009-09-01Disabled dithering by default, in order to get the graphics filters working ↵Filippos Karapetis
(is dithering even used anywhere?) svn-id: r43897
2009-09-01Re-enabled custom graphics options, and read the cursor, view, pic and text ↵Filippos Karapetis
filtering algorithm options from the ScummVM ini file (options "cursor_filter", "view_filter", "pic_filter" and "text_filter", 0 - unfiltered, 1 - bilinear filtering, 2 - trilinear filtering) svn-id: r43894
2009-09-01- Reverted the *vga targets back to *sci, and used the extras field again ↵Filippos Karapetis
for VGA remakes - The extras field is now filled by the fallback detector for VGA games svn-id: r43893
2009-09-01- Added MD5's for the 5 different Crazy Nick's collectionsFilippos Karapetis
- Added the MD5's of the French versions of GK2 and SQ6 (bug reports #2846842 and #2846515) - Added a different game id for QFG1 VGA (SCI1.1), to distinguish it from the older EGA version (SCI0) and added detection for the VGA version in the fallback detector - Changed some VGA SCI game IDs: lsl1sci -> lsl1vga, pq1sci -> pq1vga, sq1sci -> sq1vga, to distinguish SCI VGA remakes from SCI EGA remakes (like with QFG1VGA) svn-id: r43891
2009-09-01SCI: Fix message property of mouse event. This fixes mouse handling in theWalter van Niftrik
room with the pier in KQ6. svn-id: r43888
2009-09-01- Moved the Sierra game ID conversion code inside game.cpp, so that any ↵Filippos Karapetis
game-specific workarounds are tested against ScummVM IDs - Added detection for the EcoQuest 1 demo in the fallback detector - Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now - Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case) svn-id: r43887