Age | Commit message (Collapse) | Author |
|
|
|
This is no longer necessary, as our file I/O code handles this case
correctly now. Also, updated the description of file I/O on top.
|
|
with object lifetimes.
|
|
Such key combos are used for the game debugger in SCI1.1 and GK1
|
|
This is used to enable the embedded debugger in several SCI32 games
(PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also, removed duplicate code
|
|
|
|
|
|
|
|
Fixes the display of overlay text
|
|
|
|
|
|
|
|
Thanks [md5] for the link
|
|
Thanks [md5] for the help
|
|
|
|
which depends on the mixer thread for timer calls.
The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList().
For the same reason mentioned there the mutex may also not be locked before calling clearPlayList().
|
|
This fixes the sound effect heard in the "Day 1" screen
|
|
heroic than ever"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Moreover, the overlay is temporarily hidden to show the picture
|
|
|
|
The game will now start (but won't do anything exciting - it'll display
its main menu, which doesn't work yet)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This removes the hack that checks for the existence of resource.cfg
|
|
|
|
|
|
|
|
|