Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-15 | SCUMM: Made some potentially ambiguous (to the reader, at least) checks ↵ | Max Horn | |
slightly less ambiguous svn-id: r33919 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-01 | Re-added __attribute__(packed) | Max Horn | |
svn-id: r27830 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-29 | Change getNumBoxes() to properly read the full uint16 box count (shouldn't ↵ | Max Horn | |
affect anything, though) svn-id: r26678 | |||
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn | |
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090 | |||
2007-03-10 | typo | Max Horn | |
svn-id: r26067 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-04 | Fix compile of SCUMM engine. | Travis Howell | |
svn-id: r25368 | |||
2007-02-03 | Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵ | Max Horn | |
these years, after all :); also added some paranoia checks svn-id: r25366 | |||
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn | |
svn-id: r24924 | |||
2006-11-20 | Fix for bug #1599113: SCUMM: Failed assertion in getBoxCoordinates() | Max Horn | |
svn-id: r24754 | |||
2006-11-07 | cleanup | Max Horn | |
svn-id: r24650 | |||
2006-10-29 | cleanup | Max Horn | |
svn-id: r24565 | |||
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵ | Max Horn | |
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384 | |||
2006-10-18 | cleanup | Max Horn | |
svn-id: r24373 | |||
2006-10-18 | cleanup | Max Horn | |
svn-id: r24372 | |||
2006-10-18 | SCUMM: Be less generous to code invoking checkXYInBoxBounds with a bad box ↵ | Max Horn | |
param: we now abort instead of ignoring it silently. May cause some trivial-to-fix regressions svn-id: r24369 | |||
2006-10-18 | SCUMM: Yet another minox walkbox cleanup | Max Horn | |
svn-id: r24366 | |||
2006-10-18 | SCUMM: walbox related cleanup | Max Horn | |
svn-id: r24365 | |||
2006-10-04 | typo | Max Horn | |
svn-id: r24114 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-07-31 | Cleaned up some comments | Max Horn | |
svn-id: r23641 | |||
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson | |
for consistency with other #includes. svn-id: r23585 | |||
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at ↵ | Max Horn | |
least for GCC) svn-id: r23569 | |||
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵ | Max Horn | |
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547 | |||
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵ | Max Horn | |
checking for GCC / not GCC svn-id: r23458 | |||
2006-05-29 | Fix Commodore 64 versions | Travis Howell | |
svn-id: r22732 | |||
2006-04-26 | cleanup | Max Horn | |
svn-id: r22185 | |||
2006-03-13 | Add masking support for C64 maniac, not perfect | Travis Howell | |
svn-id: r21250 | |||
2006-03-05 | Update box flags for C64 maniac | Travis Howell | |
svn-id: r21093 | |||
2006-03-05 | Add some basic walkbox support for C64 maniac | Travis Howell | |
svn-id: r21084 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |