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authorMax Horn2006-10-04 20:20:50 +0000
committerMax Horn2006-10-04 20:20:50 +0000
commit54790cc2170d07c6c5dd5256601eb5e436d6d2ed (patch)
treec11a3eb10b12d132adfec33edd5a65aa13401859 /engines/scumm/boxes.cpp
parent03e70bf32b88abe157059ec9fa3b33c6242f749b (diff)
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typo
svn-id: r24114
Diffstat (limited to 'engines/scumm/boxes.cpp')
-rw-r--r--engines/scumm/boxes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 0fcbfd8f0e..e58a331271 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -1181,7 +1181,7 @@ void Actor::findPathTowardsOld(byte box1, byte box2, byte finalBox, Common::Poin
// next box (box2) = final box?
if (box2 == finalBox) {
// In Indy3, the masks (= z-level) have to match, too -- needed for the
- // 'maze' in the zeppeling (see bug #1032964).
+ // 'maze' in the zeppelin (see bug #1032964).
if (_vm->_game.id != GID_INDY3 || _vm->getMaskFromBox(box1) == _vm->getMaskFromBox(box2)) {
// Is the actor (x,y) between both gates?
if (compareSlope(_pos.x, _pos.y, _walkdata.dest.x, _walkdata.dest.y, gateA[0].x, gateA[0].y) !=