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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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charset.h
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2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2009-11-22
Exclude Loom PCE engine specific code, from non-16bit color build.
Travis Howell
2009-11-22
Virtualise drawBits1().
Travis Howell
2009-11-22
Fix charset palette in PCE version of Loom, based on information from Tobias.
Travis Howell
2009-11-22
Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...
Travis Howell
2009-10-26
Fix charset display in PCE version of Loom.
Travis Howell
2009-09-25
SCUMM: Rename _bitDepth to _bytesPerPixel
Max Horn
2008-11-14
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
Torbjörn Andersson
2008-08-02
Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
Eugene Sandulenko
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Improved version of patch to fix bug #1722153: "FT: Error on loading a game s...
Eugene Sandulenko
2007-05-13
removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight()...
Gregory Montoir
2007-04-15
Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...
Gregory Montoir
2007-02-19
Use consistent naming for the preprocessor constants used to guarantee that
Torbjörn Andersson
2007-01-28
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
Max Horn
2006-10-15
Added some more const keywords
Max Horn
2006-05-03
Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn