Age | Commit message (Expand) | Author |
2018-01-31 | COMMON: Move VER macro for serializer into common code | Colin Snover |
2018-01-31 | SCUMM: Replace UB-triggering serialization code with Common::Serializer | Colin Snover |
2014-07-23 | SCUMM: Fix text shadow in The DIG Korean. | wonst719 |
2014-07-23 | SCUMM: Fix non-Towns CJK text rendering | wonst719 |
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel |
2011-09-17 | SCUMM FM-TOWNS: fix regression and cleanup | athrxx |
2011-08-26 | SCUMM: Implement proper Indy4 Amiga palette handling. | Johannes Schickel |
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx |
2011-07-09 | SCUMM: fix DS compilation | athrxx |
2011-07-09 | SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing | athrxx |
2011-07-09 | SCUMM: cleanup sjis font rendering code | athrxx |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2010-11-05 | SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing | Florian Kagerer |
2010-10-17 | SCUMM/FM-TOWNS: more improvements to japanese font drawing | Florian Kagerer |
2010-10-15 | SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 Japanese | Florian Kagerer |
2010-10-15 | SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 games | Florian Kagerer |
2010-10-12 | SCUMM/FM-TOWNS: start fixing japanese font drawing | Florian Kagerer |
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer |
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer |
2009-11-22 | Exclude Loom PCE engine specific code, from non-16bit color build. | Travis Howell |
2009-11-22 | Virtualise drawBits1(). | Travis Howell |
2009-11-22 | Fix charset palette in PCE version of Loom, based on information from Tobias. | Travis Howell |
2009-11-22 | Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with... | Travis Howell |
2009-10-26 | Fix charset display in PCE version of Loom. | Travis Howell |
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn |
2008-11-14 | Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get | Torbjörn Andersson |
2008-08-02 | Fix for bug #1945335: "SCUMM: Invalid charset id can be stored". | Eugene Sandulenko |
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Improved version of patch to fix bug #1722153: "FT: Error on loading a game s... | Eugene Sandulenko |
2007-05-13 | removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight()... | Gregory Montoir |
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func... | Gregory Montoir |
2007-02-19 | Use consistent naming for the preprocessor constants used to guarantee that | Torbjörn Andersson |
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn |
2006-10-15 | Added some more const keywords | Max Horn |
2006-05-03 | Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |