index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
scumm
/
charset.h
Age
Commit message (
Expand
)
Author
2018-01-31
COMMON: Move VER macro for serializer into common code
Colin Snover
2018-01-31
SCUMM: Replace UB-triggering serialization code with Common::Serializer
Colin Snover
2014-07-23
SCUMM: Fix text shadow in The DIG Korean.
wonst719
2014-07-23
SCUMM: Fix non-Towns CJK text rendering
wonst719
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2011-09-17
SCUMM FM-TOWNS: fix regression and cleanup
athrxx
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-07-14
SCUMM: fix regression caused by recent sjis code changes
athrxx
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2010-11-05
SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing
Florian Kagerer
2010-10-17
SCUMM/FM-TOWNS: more improvements to japanese font drawing
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 Japanese
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 games
Florian Kagerer
2010-10-12
SCUMM/FM-TOWNS: start fixing japanese font drawing
Florian Kagerer
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2009-11-22
Exclude Loom PCE engine specific code, from non-16bit color build.
Travis Howell
2009-11-22
Virtualise drawBits1().
Travis Howell
2009-11-22
Fix charset palette in PCE version of Loom, based on information from Tobias.
Travis Howell
2009-11-22
Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...
Travis Howell
2009-10-26
Fix charset display in PCE version of Loom.
Travis Howell
2009-09-25
SCUMM: Rename _bitDepth to _bytesPerPixel
Max Horn
2008-11-14
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
Torbjörn Andersson
2008-08-02
Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
Eugene Sandulenko
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Improved version of patch to fix bug #1722153: "FT: Error on loading a game s...
Eugene Sandulenko
2007-05-13
removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight()...
Gregory Montoir
2007-04-15
Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...
Gregory Montoir
2007-02-19
Use consistent naming for the preprocessor constants used to guarantee that
Torbjörn Andersson
2007-01-28
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
Max Horn
2006-10-15
Added some more const keywords
Max Horn
2006-05-03
Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn