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path: root/engines/scumm/charset.h
AgeCommit message (Expand)Author
2018-01-31COMMON: Move VER macro for serializer into common codeColin Snover
2018-01-31SCUMM: Replace UB-triggering serialization code with Common::SerializerColin Snover
2014-07-23SCUMM: Fix text shadow in The DIG Korean.wonst719
2014-07-23SCUMM: Fix non-Towns CJK text renderingwonst719
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2011-09-17SCUMM FM-TOWNS: fix regression and cleanupathrxx
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
2011-07-14SCUMM: fix regression caused by recent sjis code changesathrxx
2011-07-09SCUMM: fix DS compilationathrxx
2011-07-09SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawingathrxx
2011-07-09SCUMM: cleanup sjis font rendering codeathrxx
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-05SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawingFlorian Kagerer
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 gamesFlorian Kagerer
2010-10-12SCUMM/FM-TOWNS: start fixing japanese font drawingFlorian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-10-26Fix charset display in PCE version of Loom.Travis Howell
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
2008-08-02Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".Eugene Sandulenko
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Improved version of patch to fix bug #1722153: "FT: Error on loading a game s...Eugene Sandulenko
2007-05-13removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight()...Gregory Montoir
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...Gregory Montoir
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2006-10-15Added some more const keywordsMax Horn
2006-05-03Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn