Age | Commit message (Expand) | Author |
2009-11-22 | Exclude Loom PCE engine specific code, from non-16bit color build. | Travis Howell |
2009-11-22 | Virtualise drawBits1(). | Travis Howell |
2009-11-22 | Fix charset palette in PCE version of Loom, based on information from Tobias. | Travis Howell |
2009-11-22 | Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with... | Travis Howell |
2009-10-26 | Fix charset display in PCE version of Loom. | Travis Howell |
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn |
2008-11-14 | Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get | Torbjörn Andersson |
2008-08-02 | Fix for bug #1945335: "SCUMM: Invalid charset id can be stored". | Eugene Sandulenko |
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Improved version of patch to fix bug #1722153: "FT: Error on loading a game s... | Eugene Sandulenko |
2007-05-13 | removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight()... | Gregory Montoir |
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func... | Gregory Montoir |
2007-02-19 | Use consistent naming for the preprocessor constants used to guarantee that | Torbjörn Andersson |
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn |
2006-10-15 | Added some more const keywords | Max Horn |
2006-05-03 | Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |