Age | Commit message (Expand) | Author |
2008-02-03 | Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd | Robin Watts |
2008-02-03 | Missing ( in ASM_COSTUME code | Lars Persson |
2008-02-03 | Introduce ARM code for commonest case of "proc3" costume blitting (as | Robin Watts |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell |
2007-02-15 | Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range | Max Horn |
2006-10-04 | Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so | Torbjörn Andersson |
2006-09-23 | Removed CHECK_HEAP | Max Horn |
2006-07-10 | Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes | Torbjörn Andersson |
2006-03-14 | To the best of my knowledge, it's really 'C64' and not 'C-64' | Max Horn |
2006-03-14 | Update comment about use of procC64 by C-64 version | Travis Howell |
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn |
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it possib... | Max Horn |
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell |
2006-03-13 | Add masking support for C64 maniac, not perfect | Travis Howell |
2006-03-03 | Cleanup costume renderer for C64 manac | Travis Howell |
2006-03-02 | Fix actor glitches in C64 maniac and minor cleanup | Travis Howell |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |