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path: root/engines/scumm/debugger.cpp
AgeCommit message (Expand)Author
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-04SCUMM: Extend debug command 'object' to allow querying stateMax Horn
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
2010-10-25SCUMM: Move class Player_V2CMS to its own header fileMax Horn
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
2010-10-18SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)Max Horn
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-05-25Patch #2959341: Minor update to SCUMM debugger command 'passcode'Eugene Sandulenko
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-12-23Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"Eugene Sandulenko
2009-10-24Made the "drafts" debugger command work with the PC-Engine version. The draftsTorbjörn Andersson
2009-09-29Add newline after "Available debug channels" in Cmd_Debug, now all debug chan...Johannes Schickel
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-09Rewrote Common::List iterator code to ensure const correctness is preserved.Max Horn
2009-02-17clarify scumm debugger error messageWillem Jan Palenstijn
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-30Some more 'special debug levels' tweaksMax Horn
2009-01-30Some work on the 'special debug levels' aka 'engine debug levels' codeMax Horn
2008-11-16Fixed various g++ warnings ("format not a string literal and no format argume...Johannes Schickel
2008-11-13* got rid of CDECLMax Horn
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-05-20Cleaned up engine debug level code.Johannes Schickel
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus makin...Max Horn
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...Max Horn
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor point...Max Horn
2006-12-21passing the room as an argument to putActor is optionnal hereGregory Montoir
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-10-29SCUMM: Avoid crash in debugger when omitting the state value in 'object state...Max Horn
2006-10-18SCUMM: walbox related cleanupMax Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-16cleanupMax Horn
2006-09-16Overhaul of the debugger codeMax Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-03-25fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...Gregory Montoir
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn