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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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debugger.cpp
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Author
2007-02-04
Switch SCUMM engine to use the common special debug flags support (thus makin...
Max Horn
2007-02-04
Use Actor::getRealPos instead of Actor::getPos in the debugger
Max Horn
2007-02-04
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...
Max Horn
2006-12-25
Changed ScummEngine::_actors from an Actor array to a an array of Actor point...
Max Horn
2006-12-21
passing the room as an argument to putActor is optionnal here
Gregory Montoir
2006-12-21
fixed bug #1620023 (script calls putActorAtXY with y == -1)
Gregory Montoir
2006-11-19
* Made Actor::_pos protected, added public Actor::getPos() method
Max Horn
2006-10-29
SCUMM: Avoid crash in debugger when omitting the state value in 'object state...
Max Horn
2006-10-18
SCUMM: walbox related cleanup
Max Horn
2006-09-17
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...
Max Horn
2006-09-16
cleanup
Max Horn
2006-09-16
Overhaul of the debugger code
Max Horn
2006-04-23
Behold, the new SCUMM detector finally has arrived. Unified detection & engin...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-03-25
fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...
Gregory Montoir
2006-02-20
Moved iMUSE code to the new directory engines/scumm/imuse/
Max Horn
2006-02-20
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn