Age | Commit message (Expand) | Author |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn |
2010-12-07 | DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine | Max Horn |
2010-10-25 | SCUMM: Move class Player_V2CMS to its own header file | Max Horn |
2010-10-24 | ALL: Fix various typos (patch #3093266) | Max Horn |
2010-10-18 | SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings) | Max Horn |
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn |
2010-05-25 | Patch #2959341: Minor update to SCUMM debugger command 'passcode' | Eugene Sandulenko |
2010-05-04 | Move DebugChannel related code to new header | Max Horn |
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2009-12-23 | Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes" | Eugene Sandulenko |
2009-10-24 | Made the "drafts" debugger command work with the PC-Engine version. The drafts | Torbjörn Andersson |
2009-09-29 | Add newline after "Available debug channels" in Cmd_Debug, now all debug chan... | Johannes Schickel |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-03-09 | Rewrote Common::List iterator code to ensure const correctness is preserved. | Max Horn |
2009-02-17 | clarify scumm debugger error message | Willem Jan Palenstijn |
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn |
2009-01-30 | Some more 'special debug levels' tweaks | Max Horn |
2009-01-30 | Some work on the 'special debug levels' aka 'engine debug levels' code | Max Horn |
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format argume... | Johannes Schickel |
2008-11-13 | * got rid of CDECL | Max Horn |
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ad... | Max Horn |
2008-05-20 | Cleaned up engine debug level code. | Johannes Schickel |
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT... | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus makin... | Max Horn |
2007-02-04 | Use Actor::getRealPos instead of Actor::getPos in the debugger | Max Horn |
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac... | Max Horn |
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor point... | Max Horn |
2006-12-21 | passing the room as an argument to putActor is optionnal here | Gregory Montoir |
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir |
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn |
2006-10-29 | SCUMM: Avoid crash in debugger when omitting the state value in 'object state... | Max Horn |
2006-10-18 | SCUMM: walbox related cleanup | Max Horn |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |
2006-09-16 | cleanup | Max Horn |
2006-09-16 | Overhaul of the debugger code | Max Horn |
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & engin... | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-03-25 | fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu... | Gregory Montoir |
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |