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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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debugger.cpp
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Author
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2013-08-04
SCUMM: Fix Loom (and some other graphics regressions).
Johannes Schickel
2013-08-03
SCUMM: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2012-11-16
SCUMM: Fix the "drafts" debugger command for Mac Loom
Torbjörn Andersson
2012-11-16
SCUMM: Remove obsolete part of the "drafts" debugger command
Torbjörn Andersson
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-02-11
SCUMM: Fix actor ID handling in v0
Tobias Gunkel
2012-02-11
SCUMM: merge object v0 id and type into one object var
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix debugger for v0
Tobias Gunkel
2011-11-03
SCUMM: Fix copy/paste errors
Eugene Sandulenko
2011-05-14
SCUMM: Show actor visible height in debugger
Max Horn
2011-05-13
SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...
Max Horn
2011-05-13
SCUMM: Remove ResTypeData::_num
Max Horn
2011-05-13
SCUMM: Rename ResTypeData::num to _num
Max Horn
2011-05-13
SCUMM: Refactor how resource (types) are srepresented
Max Horn
2011-05-13
SCUMM: Move class ResourceManager to its own header
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-04
SCUMM: Extend debug command 'object' to allow querying state
Max Horn
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2010-12-07
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
Max Horn
2010-10-25
SCUMM: Move class Player_V2CMS to its own header file
Max Horn
2010-10-24
ALL: Fix various typos (patch #3093266)
Max Horn
2010-10-18
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
Max Horn
2010-07-17
DEBUGGER: Simplify how our console debugger works / is used
Max Horn
2010-05-25
Patch #2959341: Minor update to SCUMM debugger command 'passcode'
Eugene Sandulenko
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-12-23
Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"
Eugene Sandulenko
2009-10-24
Made the "drafts" debugger command work with the PC-Engine version. The drafts
Torbjörn Andersson
2009-09-29
Add newline after "Available debug channels" in Cmd_Debug, now all debug chan...
Johannes Schickel
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-03-09
Rewrote Common::List iterator code to ensure const correctness is preserved.
Max Horn
2009-02-17
clarify scumm debugger error message
Willem Jan Palenstijn
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2009-01-30
Some more 'special debug levels' tweaks
Max Horn
2009-01-30
Some work on the 'special debug levels' aka 'engine debug levels' code
Max Horn
2008-11-16
Fixed various g++ warnings ("format not a string literal and no format argume...
Johannes Schickel
2008-11-13
* got rid of CDECL
Max Horn
2008-07-29
Changed class File (and derived classes) to only support read-only access; ad...
Max Horn
2008-05-20
Cleaned up engine debug level code.
Johannes Schickel
2008-01-02
Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-08
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-04
Switch SCUMM engine to use the common special debug flags support (thus makin...
Max Horn
2007-02-04
Use Actor::getRealPos instead of Actor::getPos in the debugger
Max Horn
2007-02-04
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...
Max Horn
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