Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-06 | SCUMM: Make some variables const and one furthermore static. | Johannes Schickel | |
2011-10-05 | SCUMM: code formatting | Tarek Soliman | |
Thanks clone2727 | |||
2011-10-05 | SCUMM: Code formatting | Filippos Karapetis | |
2011-10-04 | SCUMM: enable speech gui option when speech file found in unknown game | Tarek Soliman | |
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech | |||
2011-09-08 | SCUMM: Made some static data const. | Johannes Schickel | |
2011-08-06 | ALL: Reduce audio/ header dependency | Eugene Sandulenko | |
2011-08-03 | SCUMM: Remove BluesBirthday dependency on the binary | Matthew Hoops | |
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format. | |||
2011-07-02 | SCUMM: Fix Blue's Birthday Macintosh | Matthew Hoops | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-14 | DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect() | Max Horn | |
Also reorder the parameters of composeFileHashMap, placing the "return value" first. | |||
2011-06-14 | DETECTOR: Separate code for handling obsolete gameids from advanced detector | Max Horn | |
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved | |||
2011-05-25 | SCUMM: Switch some code to use String::format | Max Horn | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵ | Max Horn | |
_resource member | |||
2011-05-13 | SCUMM: Add a Resource class, refactor res code around it | Max Horn | |
2011-05-13 | SCUMM: Refactor how resource (types) are srepresented | Max Horn | |
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type. | |||
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |
2011-05-13 | SCUMM: Print SCUMM & HE version when starting a game in deug mode | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-02 | ALL: Mark printf and various other symbols as forbidden | Max Horn | |
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error | |||
2011-05-01 | SCUMM: Fix v60he games | Matthew Hoops | |
2011-04-18 | COMMON: Remove kInvalidPathError | Max Horn | |
2011-04-05 | SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70he | Max Horn | |
2011-04-05 | SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ↵ | Max Horn | |
ScummEngine_v60he | |||
2011-04-05 | SCUMM: Rename InfoStuff to SaveStateMetaInfos | Max Horn | |
2011-01-28 | SCUMM: Fix bug #3167036 - BluesBirthday: Crash in the demo. | Travis Howell | |
svn-id: r55589 | |||
2010-11-23 | SCUMM: Replace Common::File uses by SeekableReadStream and SearchMan | Max Horn | |
svn-id: r54434 | |||
2010-11-07 | COMMON: Rename and tweak MD5 functions | Max Horn | |
* names now comply to our naming conventions * the function computeStreamMD5AsString which computes the MD5 as a hex string now returns it as a Common::String * add doxygen comments svn-id: r54121 | |||
2010-10-29 | SCUMM: Switch to the new SaveStateDescriptor::setPlayTime. | Johannes Schickel | |
svn-id: r53923 | |||
2010-08-25 | SCUMM: Fix bug #3049323 | Eugene Sandulenko | |
Bug #3049323: "SCUMM: Detects games in wrong places". I must admit: A seriously stupid bug. svn-id: r52370 | |||
2010-07-05 | Prevent SCUMM from adding gui options based on user flags into the config ↵ | Johannes Schickel | |
file (regression from r50706). svn-id: r50710 | |||
2010-07-05 | Fix update of GUI options, which only differ in the language setting. | Johannes Schickel | |
svn-id: r50706 | |||
2010-06-27 | Add support for Chinese The DIG. | Eugene Sandulenko | |
svn-id: r50375 | |||
2010-06-22 | SCUMM: Add a debug message to detectGames() to help find filesizes of ↵ | Max Horn | |
detection files svn-id: r50150 | |||
2010-06-21 | Patch #1956501: "GUI/LAUNCHER: Midi device selection" | Max Horn | |
svn-id: r50128 | |||
2010-06-15 | SCUMM: Fix composeFileHashMap | Max Horn | |
svn-id: r49850 | |||
2010-06-15 | SCUMM: Added directory globs for in-depth search. | Eugene Sandulenko | |
The code was compied from AdvancedDetector. Currently it is set up to detect Mac indy3/loom which contains it data in Rooms 1, Roooms 2 and Rooms 3 directories. svn-id: r49798 | |||
2010-06-15 | GUI: Implemented Languages as GUI options. | Eugene Sandulenko | |
SCUMM and AdvancedDetector support this feature. svn-id: r49786 | |||
2010-06-15 | GUI: Implement MIDI drivers as GUI options. | Eugene Sandulenko | |
Proper version of patch #2988641: "GSoC: Select drivers in GUI based on output types". So far only SCUMM engine supports this feature. svn-id: r49783 | |||
2010-06-14 | SCUMM: Fix bug #1438631. | Eugene Sandulenko | |
Bug #1438631: "SCUMM: Detecting mac version of indy3/loom broken" fixed by implementing recursive directory lookup similar to what was done for AdvancedDetector, since SCUMM engine does not use it. svn-id: r49656 | |||
2010-05-09 | Extended patch #2971742: SCUMM: autodetection for diskimage contents. | Eugene Sandulenko | |
I added NES bundle handling to the patch. svn-id: r48991 | |||
2010-04-04 | Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. | Travis Howell | |
svn-id: r48499 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-01-31 | Silenced some more cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47785 | |||
2010-01-28 | Fix regression in Let's Explore the Jungle with Buzzy. | Travis Howell | |
svn-id: r47619 | |||
2009-12-31 | Add support for Chinese translated games. | Eugene Sandulenko | |
svn-id: r46805 | |||
2009-11-23 | COMMON: Remove various variants of the md5_file / md5_file_string funcs; ↵ | Max Horn | |
turned the (disabled) MD5 test code into a working unit test svn-id: r46108 | |||
2009-10-22 | Update detection of PCEngine version of Loom. | Travis Howell | |
svn-id: r45319 | |||
2009-10-21 | Add patch from Tobias, for graphic support (backgrounds/objects) in PCE ↵ | Travis Howell | |
version of Loom, with minor changes. svn-id: r45304 | |||
2009-07-30 | SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos | Max Horn | |
svn-id: r42951 |