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path: root/engines/scumm/detection_tables.h
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2011-10-23LAUNCHER: Add GUIO_NOASPECT to SCUMM engineStrangerke
2011-10-23SCUMM: Fix compilation when HE is disabled.Johannes Schickel
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26.
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
2011-09-08SCUMM: Made some static data const.Johannes Schickel
2011-08-05SCUMM: Mark pass as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark monkey1 VGA floppy as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark Indy3 VGA as having CMS supportMatthew Hoops
2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format.
2011-07-08SCUMM: Initial PC Speaker output implementation for SCUMM v5.Johannes Schickel
This is *not* complete yet.
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
2011-05-17SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNSathrxx
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-02SCUMM: Add support for an alternate version of The Dig's demoMatthew Hoops
2011-04-27SCUMM: Add separate game id's for soccermls and soccer2004Matthew Hoops
There are subtle differences in their u32 code that we need to handle
2010-10-23SCUMM: Add workaround to allow saved games to be shared between Macintosh ↵Travis Howell
and Windows versions of Backyard Baseball 2001. svn-id: r53729
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198
2010-08-11GUI: add music devices for c64, amiga and apple II gsFlorian Kagerer
These devices are not able to create appropriate drivers. The only purpose for now is having proper gui options and flags and music types for the device detector. The corresponding GUIO flags for the new devices have been added, too. svn-id: r51995
2010-08-11SCUMM: Re-enabled PCjr music for some more gamesTorbjörn Andersson
At this point, there's little point in doing them one game at a time. Re-enable PCjr music for old Monkey Island, and for the Passport to Adventure demo. Again, I don't have all the relevant versions to test myself, so keep an eye out for regressions. At this point, only the Apple II and C64 versions of Maniac Mansion have the MDT_PCSPK flag, but not the MDT_PCJR flag. I don't know a thing about these versions, so I'm leaving them well enough alone. svn-id: r51990
2010-08-11SCUMM: Re-enable PCjr music for EGA Loom.Torbjörn Andersson
svn-id: r51989
2010-08-11SCUMM: Re-enable PCjr music for Indy 3Torbjörn Andersson
Apart from adding the necessary detector flags, in cases where we used to only check for PC Speaker we now also need to check for PCjr. Note that I have only tested this with the VGA version. And even with that one, I've only given it the briefest of tests. svn-id: r51988
2010-08-11SCUMM: possible fix for bug # 3041539Florian Kagerer
enable PCJR sound for Maniac Mansion v1 and v1 and Zak McKracken v1 and v2. svn-id: r51983
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either ↵Florian Kagerer
select MDT_PREFER_MT32 or MDT_PREFER_GM svn-id: r50288
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-15SCUMM: Added directory globs for in-depth search.Eugene Sandulenko
The code was compied from AdvancedDetector. Currently it is set up to detect Mac indy3/loom which contains it data in Rooms 1, Roooms 2 and Rooms 3 directories. svn-id: r49798
2010-05-09Extended patch #2971742: SCUMM: autodetection for diskimage contents.Eugene Sandulenko
I added NES bundle handling to the patch. svn-id: r48991
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
svn-id: r48499
2010-04-03Fix bug #2959947 - HE: Broken saves show in launcher.Travis Howell
svn-id: r48489
2010-02-24Add another German Windows version of Pajama Sam 2.Travis Howell
svn-id: r48123
2010-02-22SPY Fox 3: Operation Ozone is supported too.Travis Howell
svn-id: r48112
2010-01-26Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with ↵Travis Howell
different values. svn-id: r47562
2010-01-25Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too.Johannes Schickel
svn-id: r47531
2009-10-26Switch PCE version of Loom to 16bit color, since it used 9bit color.Travis Howell
svn-id: r45393
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE ↵Travis Howell
version of Loom, with minor changes. svn-id: r45304
2009-08-30Correct title for Freddi Fish 5.Travis Howell
svn-id: r43816
2009-08-29Add Macintosh version of Blue's ABC Time Activities.Travis Howell
svn-id: r43789
2009-08-22Correct game title.Travis Howell
svn-id: r43645
2009-08-22Backyard Soccer MLS requires 16bit color support too.Travis Howell
svn-id: r43630
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵Andre Heider
guarantee a consistent build. svn-id: r43604
2009-08-21Only enable 16bit color HE games, if 16bit color support is enabled.Travis Howell
svn-id: r43584
2009-08-10Add support for Italian MM NESEugene Sandulenko
svn-id: r43223
2009-07-22Change the default target to CD version, for games which offer floppy and CD ↵Travis Howell
versions. So all GUI options are still available in fan translations. svn-id: r42655
2009-07-11Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options.Travis Howell
svn-id: r42364
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
svn-id: r41282
2009-06-06Add support for GUI options to SCUMM engineEugene Sandulenko
svn-id: r41278
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
svn-id: r41217
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
svn-id: r41133
2009-04-18Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.Travis Howell
svn-id: r40006
2009-04-04Update prefix for German version of puttzoo.Travis Howell
svn-id: r39829