Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-26 | SCUMM: Implement proper Indy4 Amiga palette handling. | Johannes Schickel | |
This should fix incorrect text colors in some scenes. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-21 | COMMON: Move HerculesDimensions enum to SCUMM. | Johannes Schickel | |
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-18 | SCUMM: fixed messed up colors in 16bit HE games | athrxx | |
(regression from 068b4a5351a5574dbfac6acff5776a0071f3f2dd) | |||
2011-06-18 | SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode | athrxx | |
(fixes possible issue in LOOM PCE) | |||
2011-06-17 | SCUMM: fix FM-TOWNS graphics output for ARM devices | athrxx | |
(changed behavior of USE_ARM_GFX_ASM define) | |||
2011-06-15 | SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM ↵ | athrxx | |
PCE on Android This mostly reverts 5b7754e3f095eb8a469dd4b7de5a6379f8e13c27. Instead, we try to use other 16bit modes after 555 fails. | |||
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops | |
2011-05-13 | SCUMM: Move tmsk code into its own Gdi subclass | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-23 | ARM: Global symbols get an underscore prefix on darwin | dhewg | |
apply same solution as for the sound/smush ARM asm here | |||
2011-04-18 | SCUMM: Setup proper pixel format for virtual screen surfaces. | Johannes Schickel | |
Thanks to Max for notifying me that SCUMM seems always to use RGB555. | |||
2011-04-17 | ALL/GRAPHICS: Remove Surface::bytesPerPixel. | Johannes Schickel | |
2011-04-17 | SCUMM: Prefer Surface::format over Surface::bytesPerPixel. | Johannes Schickel | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-03-22 | SCUMM FM-TOWNS: cleanup (thx LordHoto) | athrxx | |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-11-05 | SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing | Florian Kagerer | |
(could cause invalid memory access in MI1) svn-id: r54079 | |||
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn | |
svn-id: r53738 | |||
2010-10-20 | SCUMM/FM-TOWNS: minor graphics fix | Florian Kagerer | |
This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck). svn-id: r53645 | |||
2010-10-17 | SCUMM/FM-TOWNS: more improvements to japanese font drawing | Florian Kagerer | |
- made use of LordHotos graphics/sjis code to reduce code duplication - japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.) svn-id: r53554 | |||
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer | |
svn-id: r53033 | |||
2010-10-03 | SCUMM/FM-TOWNS: fix drawBox() | Florian Kagerer | |
svn-id: r52991 | |||
2010-10-02 | INDY3/FM-TOWNS: fix intro graphics bug | Florian Kagerer | |
svn-id: r52987 | |||
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer | |
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966 | |||
2010-08-25 | SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin. | Travis Howell | |
svn-id: r52363 | |||
2010-08-23 | SCUMM: cleanup | Max Horn | |
svn-id: r52295 | |||
2010-07-14 | Fixed typo in comment. | Torbjörn Andersson | |
svn-id: r50889 | |||
2010-07-14 | Moved setTileData() into GdiPCEngine since that's the only class that uses it. | Torbjörn Andersson | |
svn-id: r50888 | |||
2010-03-22 | Patch #2973283: SCUMM: Unneeded pointer dereference | Max Horn | |
svn-id: r48360 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-11-22 | Exclude Loom PCE engine specific code, from non-16bit color build. | Travis Howell | |
svn-id: r46080 | |||
2009-11-22 | Fix charset palette in PCE version of Loom, based on information from Tobias. | Travis Howell | |
svn-id: r46064 | |||
2009-11-22 | Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, ↵ | Travis Howell | |
with minor changes. svn-id: r46061 | |||
2009-10-31 | Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing | Torbjörn Andersson | |
the corners on the flashlight. He's probably right, since 'vs' is what we are drawing to. svn-id: r45561 | |||
2009-10-31 | Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine Loom | Torbjörn Andersson | |
is the only game where it makes any difference.) svn-id: r45560 | |||
2009-10-31 | The verb images for distaff have no mask data, in PCE version of Loom. | Travis Howell | |
svn-id: r45559 | |||
2009-10-28 | Fix charset masking for 16bit color games. | Travis Howell | |
svn-id: r45454 | |||
2009-10-27 | Add support for distaff images in PCE version of Loom. | Travis Howell | |
svn-id: r45433 | |||
2009-10-26 | Add patch from Tobias, for object masking support in PCE version of Loom. | Travis Howell | |
svn-id: r45396 | |||
2009-10-26 | Switch PCE version of Loom to 16bit color, since it used 9bit color. | Travis Howell | |
svn-id: r45393 | |||
2009-10-26 | Add patch from Tobias, for masking support in PCE version of Loom, with ↵ | Travis Howell | |
minor changes. svn-id: r45387 | |||
2009-10-21 | Add/remove comments. | Travis Howell | |
svn-id: r45306 | |||
2009-10-21 | Add patch from Tobias, for graphic support (backgrounds/objects) in PCE ↵ | Travis Howell | |
version of Loom, with minor changes. svn-id: r45304 | |||
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn | |
svn-id: r44336 | |||
2009-09-25 | Add comment about why r44322 was needed. | Johannes Schickel | |
svn-id: r44323 | |||
2009-09-25 | Implement proper overflow handling in Gdi::writeRoomColor for Indy4 Amiga as ↵ | Johannes Schickel | |
described in #1294513 "FOA/Amiga: Palette problem (Regression)". svn-id: r44322 | |||
2009-09-25 | Attempt to fix bug #2838205 "MONKEY: Palette glitches in Amiga version" as ↵ | Johannes Schickel | |
described on the tracker item. svn-id: r44321 |