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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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2013-08-26
SCUMM: Fix COMI regression, after commit 84d1d28373d782464bd46b10abd6b092f7eb...
Kirben
2013-08-18
SCUMM: Read the SMAP size, not the SMAP tag itself
Torbjörn Andersson
2013-08-04
SCUMM: Fix Loom (and some other graphics regressions).
Johannes Schickel
2013-08-03
SCUMM: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SCUMM: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SCUMM: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-01-02
JANITORIAL: Fix or silence a couple of Clang analyzer warnings
Torbjörn Andersson
2012-06-16
SCUMM: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2012-02-26
SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.
Johannes Schickel
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-21
COMMON: Move HerculesDimensions enum to SCUMM.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-18
SCUMM: fixed messed up colors in 16bit HE games
athrxx
2011-06-18
SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode
athrxx
2011-06-17
SCUMM: fix FM-TOWNS graphics output for ARM devices
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-05-25
ALL: neighbour -> neighbor
Matthew Hoops
2011-05-13
SCUMM: Move tmsk code into its own Gdi subclass
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-23
ARM: Global symbols get an underscore prefix on darwin
dhewg
2011-04-18
SCUMM: Setup proper pixel format for virtual screen surfaces.
Johannes Schickel
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
SCUMM: Prefer Surface::format over Surface::bytesPerPixel.
Johannes Schickel
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-03-22
SCUMM FM-TOWNS: cleanup (thx LordHoto)
athrxx
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2010-11-05
SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing
Florian Kagerer
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-10-20
SCUMM/FM-TOWNS: minor graphics fix
Florian Kagerer
2010-10-17
SCUMM/FM-TOWNS: more improvements to japanese font drawing
Florian Kagerer
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: fix drawBox()
Florian Kagerer
2010-10-02
INDY3/FM-TOWNS: fix intro graphics bug
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-08-25
SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.
Travis Howell
2010-08-23
SCUMM: cleanup
Max Horn
2010-07-14
Fixed typo in comment.
Torbjörn Andersson
2010-07-14
Moved setTileData() into GdiPCEngine since that's the only class that uses it.
Torbjörn Andersson
2010-03-22
Patch #2973283: SCUMM: Unneeded pointer dereference
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-11-22
Exclude Loom PCE engine specific code, from non-16bit color build.
Travis Howell
2009-11-22
Fix charset palette in PCE version of Loom, based on information from Tobias.
Travis Howell
2009-11-22
Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...
Travis Howell
2009-10-31
Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing
Torbjörn Andersson
2009-10-31
Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine Loom
Torbjörn Andersson
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